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Mara Macmahon
Character TD
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Mara MacMahon--Character TD Reel
Jan 29, 2015
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4 likes
0:06-0:13
Character TD
Facial rigging: squash, stretch, and "ee" poses were sculpted in Maya
Tools:
Maya
0:13-0:23
Modeling
Hogarth from Iron Giant: character modeling
Tools:
Maya
0:26-0:33
Character TD
I designed, modeled, and rigged this character in Maya, exploring muscle simulations to augment the realistic style.
Tools:
Maya, Maya muscle
0:33-0:43
Character TD
Character rigging on an extremely short time-frame of 1-2 weeks, combining Disney's proprietary setup system and Maya's deformers. The primary challenges were allowing a wide range of motion despite the very restrictive clothing, and keeping the eyes expressive with the face largely covered.
Tools:
Maya
0:44-0:50
Character TD
Character and props rigging for the Skylanders series, using joint-based deformations on body and face. A standard package system was layered with custom setups based on each unique character's design, on a quick 2-4 day turnover per rig.
Tools:
Maya
0:50-0:58
Character TD
Body rigging on Shrek, using the studio's proprietary setup in a technical environment. The goal was to completely match deformations on the original character, with updated rig technology.
Tools:
proprietary
0:58-1:08
Figure and anatomy drawing studies
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James Bennett
good stuff.
132 months ago
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