Use proprietary studio software to setup character rigs, augmented by Maya. Rig and maintain body setups on quadruped and biped characters: responsibilities range from adapting rig templates for unique characters, to creating art-directable deformations.
Projects:
• Feature - Trolls (2016)
• Feature - Puss in Boots 2 (tbd)
• Web - Shrek: Dreamworks TV (2014)
Technical Artist
TinyCo
February 2015 - October 2015
San Francisco
Built rigging pipeline from ground up, including template rigs, animation tools, and workflows. Developed toolset for exporting from Maya to engine for characters, buildings, props, and effects. Setup pipeline and rigged assets over a fast production cycle, from concept to vertical slice in 3 months.
Character TD
Toys for Bob
November 2012 - August 2013
San Francisco Bay Area
Created character, props, and sets rigs in Maya.
Developed tools for TD and animator use in Maya, with Python.
Rig conversion for Wii U platform.
Projects - Video Games:
• Skylanders: Trap Team
• Skylanders: Swap Force
• Skylanders: Spyro’s Adventure Wii U
Character TD Intern
Sony Pictures Imageworks
June 2012 - August 2012
Greater Los Angeles Area
Character rigging on animated feature Cloudy 2: Revenge of the Leftovers.
Character TD Intern
Walt Disney Animation Studios
June 2011 - August 2011
Burbank, California
Character rigging using studio tools and Maya, for a short film combining digital and traditional animation, that was screened at Siggraph 2011.
Also assisted in general production on the short, ink and coloring animations in Toon Boom, and integrating 2D/3D elements within shots.
Intern
90 Degrees West
March 2011 - May 2011
St. Louis, MO
Assisted in post-production work including match-moving and color correction.
PUP Technical Intern
Pixar
June 2010 - August 2010
Emeryville, CA
Over the course of 10 weeks, worked through the technical pipeline including modeling, shading, lighting, rigging, layout, and special effects/simulations. A final project was completed focusing on modeling and rigging a lion.
Concept Artist
Aha Communications
May 2007 - August 2007
Greater Chicago Area
Created concept art and final animations/graphics for a "STEM Careers" computer game.