Mara MacMahon

Mara MacMahon

Mid-level Character TD / 12 yrs

San Francisco, CA, United States

Hire Me

Character Modeling Lead

Elio (2025)

Characters

Pete (2022)

Character Modeling Lead

Turning Red (2022)

Character Modeling Lead

Soul (2020)

Character Designer

Toy Story 4 (2019)

Character Modeling And Articulation Artist / Character Shading

Purl (2019)

Character Artist

Bao (2018)

Character Modeling And Articulation Artist

Cars 3 (2017)

Character TD

Trolls (2016)

Character TD

Skylanders: Trap Team (2014)

Technical Artist

Avengers Academy

Dreamworks TV

Work History
  • Character TD

    Pixar

    February 2016 - Present

    Character modeling and rigging

  • Character TD

    DreamWorks Animation

    September 2013 - February 2016
    San Francisco Bay Area

    Use proprietary studio software to setup character rigs, augmented by Maya. Rig and maintain body setups on quadruped and biped characters: responsibilities range from adapting rig templates for unique characters, to creating art-directable deformations.

    Projects:
    • Feature - Trolls (2016)
    • Feature - Puss in Boots 2 (tbd)
    • Web - Shrek: Dreamworks TV (2014)

  • Technical Artist

    TinyCo

    February 2015 - October 2015
    San Francisco

    Built rigging pipeline from ground up, including template rigs, animation tools, and workflows. Developed toolset for exporting from Maya to engine for characters, buildings, props, and effects. Setup pipeline and rigged assets over a fast production cycle, from concept to vertical slice in 3 months.

  • Character TD

    Toys for Bob

    November 2012 - August 2013
    San Francisco Bay Area

    Created character, props, and sets rigs in Maya.
    Developed tools for TD and animator use in Maya, with Python.
    Rig conversion for Wii U platform.

    Projects - Video Games:
    • Skylanders: Trap Team
    • Skylanders: Swap Force
    • Skylanders: Spyro’s Adventure Wii U

  • Character TD Intern

    Sony Pictures Imageworks

    June 2012 - August 2012
    Greater Los Angeles Area

    Character rigging on animated feature Cloudy 2: Revenge of the Leftovers.

  • Character TD Intern

    Walt Disney Animation Studios

    June 2011 - August 2011
    Burbank, California


    Character rigging using studio tools and Maya, for a short film combining digital and traditional animation, that was screened at Siggraph 2011.
    Also assisted in general production on the short, ink and coloring animations in Toon Boom, and integrating 2D/3D elements within shots.

  • Intern

    90 Degrees West

    March 2011 - May 2011
    St. Louis, MO


    Assisted in post-production work including match-moving and color correction.

  • PUP Technical Intern

    Pixar

    June 2010 - August 2010
    Emeryville, CA


    Over the course of 10 weeks, worked through the technical pipeline including modeling, shading, lighting, rigging, layout, and special effects/simulations. A final project was completed focusing on modeling and rigging a lion.

  • Concept Artist

    Aha Communications

    May 2007 - August 2007
    Greater Chicago Area


    Created concept art and final animations/graphics for a "STEM Careers" computer game.

Education
  • Washington University in St. Louis

    2007 - 2012