James Bennett

James Bennett

Supervisor creative consultant / Supervisor animation / 19 yrs

San Francisco

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VFX Staffing

Kaiden's Cargo (2018)

La Noria (2018)

Animation Director

Ghost Recon: Wildlands (2017)

Senior Animator

Godzilla (2014)

Rough Layout Artist

How to Train Your Dragon 2 (2014)

Lead Previs Animator

The Hobbit: An Unexpected Journey (2012)

Previz Animator

The Hobbit: The Desolation of Smaug (2013)

Cinematics Animation Director

For Honor (2017)

Lead Previz Artist

Madagascar 3: Europe's Most Wanted (2012)

Animator / Previs Animator

Avatar (2009)

Senior Animator

Iron Man 2 (2010)


King Kong (2005)

Penguins of Madagascar (2014)

previz animator

The Adventures of Tintin (2011)

Lead Previs Animator

The Warrior's Way (2010)

Previs Animator

The Day the Earth Stood Still (2008)

Senior Animator

The Water Horse (2007)

Freelance Animator

The Chronicles of Narnia: Prince Caspian (2008)

Senior Animator

Eragon (2006)

Senior Animator / Lead Previs Artist

X-Men: The Last Stand (2006)

Concept Artist

Happy Feet (2006)


Jumper (2008)


Anacondas: The Hunt for the Blood Orchid (2004)


Inspector Gadget 2 (2003)

I am a Senior Animator & Lead Previz artist with over 15 years experience. If you want it to move, & move realistically, then that's what I do. I am 'battle tested', direct & above all very professional. I specialize in short term contracts with tight deadlines. I work well under pressure & promise to add stability & energy to any team I join.

I also co-founded Zerply to help bridge the current disconnect between creative talent and creative companies. At this level, finding your next gig, or connecting with a great artist should be easy.
Work History
  • January 2018 - December 2019


    Shomen Productions

    We help companies communicate their message through story-based animation. From 2D product walk-throughs to full scale 3D character animation. Helping our clients add more punch to their content branding.

    What's more, Shomen Productions works with the very best remote contractors from all over the world. This results in lower production overheads, which means our production pricing is extremely competitive.

    Our clients are happy we don't have fancy offices or throw lavish parties. We know that every dollar counts and they love the fact we have a nimble and proactive approach to their creative needs. They know every cent spent is put back into the work.
  • June 2019 - October 2019

    Creative Production consultant


    Providing creative and production assistance and direction to the multitude of creative teams at the Bangalore studio.
  • April 2019 - May 2019

    Animation Consultant


    Helping to lift the standard of in-game animation across the Byju's studio.
  • January 2018 - February 2019



  • August 2013 - January 2019

    Co-Founder / Chief Creative


    I bring my 15 years of Industry experience ensuring that the features we build service the needs of our creative community as well as the production companies.

    The best part of my day is the first hour where I spend time going through all of the amazing work that was uploaded by our community the night before.
  • September 2014 - December 2017

    Co-Founder & Lead Creative


    It never ceases to amaze me how someone can be a world class professional artist, and still find it hard to get work. It all comes down to timing, connections and reputation. At this level, most artists maintain strong reputations, but few have extensive connections and almost none have any control over timing. It was with this in mind that we set about creating Zerply. A place to showcase people's skills, strengthen professional networks, and display their availability.
  • July 2017 - August 2017


    Perspective Labs

  • April 2017 - June 2017



  • March 2016 - February 2017

    Cinematics Animation Supervisor


  • November 2014 - December 2016

    Instructor - Creature Workshop 2 &3


  • April 2016 - June 2016



  • November 2013 - February 2014

    Senior Freelance Animator


    I have been assigned a number of the larger, more complicated shots to animate where giant monsters are fighting. I am also helping some of the less experienced animators in the team with their workflow and shots.
  • August 2013 - October 2013

    Freelance Previz Artist

    Weta Digital

    The Hobbit: The Desolation of Smaug
  • April 2012 - August 2013



  • March 2010 - March 2013

    Lead Previs Artist

    DreamWorks Animation

    Had a terrific time at DreamWorks, where I was a part of a an amazing team. The Previz team at PDI lead by Kent Seki, Nol Meyer and Conan Low is truly raising the quality of Previz to ridiculous heights.
    I was a Lead Previz Artist on the following shows.

    Madagascar 3
    Rocky and Bullwinkle (Short)

    I was a Previz Artist on the following shows.

    How to Train Your Dragon 2
    Penguins of Madagascar
  • September 2009 - May 2010

    Senior Animator

    Industrial Light & Magic

    Project: Iron Man 2
    I animated a number of key Iron Man and War Machine shots.
  • February 2005 - October 2009

    Senior Animator / Lead Previs Artist

    Weta Digital

    Movie list.
    King Kong - Animator
    X-Men 3 - Animator
    Jumper - Animator
    The Water Horse - Senior Animator / Previs Animator
    Eragon - Senior Animator
    The Day the Earth Stood Still - Previs Animator
    Halo - Lead Previs Animator
    The Warriors Way - Lead Previs Animator
    Tin Tin - Senior Previs Animator
    Australian War Memorial - Senior Previs Animator
    Avatar - Animator / Previs Animator
    The Hobbit - Lead Previs Animator
  • 2008 - 2008

    Senior Animator


    This was a short 8 week contract during Crunch on Prince Caspian.
  • March 2004 - February 2005

    Character Designer

    Animal Logic

    I worked on Designs for the Penguins in Happy Feet. Particularly in the area of Facial Range of Movement (Designing the different facial expressions)
  • August 2002 - September 2003

    Freelance Animator


    I worked in MPC's commercials department. Some of the projects were.
    Potato Chips
  • 2000 - September 2002


    Cutting Edge

    Inspector Gadget 2
  • 1999 - 2000

    Cut Scene Animator

    Krome Studios

  • Bachelor of Communication Design

    Queensland University of Technology

    January 1996 - December 1999