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Bryan Locantore
lighting/compositing / Keyframe Artist
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Lighting and Compositing Reel 2017
Nov 22, 2017
•
Complication of some of my favorite shots I ve had the pleasure to work on! Conta...
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0:05-0:46
Moana
Lighting Artist
Responsible for lighting and compositing.
Worked closely with art director and lighting supervisor to create compelling compositions while maintaining the mood and believability of the light in the sequence.
Tools:
Maya, Nuke
0:47-1:04
Dragons of the Nexus
Cinematic Lighting and Compositing Artist
Responsible for lighting and compositing. Worked closely with lighting lead and director to help nail the look of the short.
Helped place buildings and atmosphere for better compositions.
Developed eye glow for main female character used in entire short.
Created shot based gobos to help shape the env and characters as they dance in and out of pools of light breaking through the fog.
Tools:
Maya, Nuke, Redshift
1:05-1:40
Overwatch "Rise and Shine"
Cinematic Lighting and Compositing Artist
Responsible for lighting and compositing.
Lit big one off shots.
Lit some keys for the short.
Developed the lighting for entire sequences.
Created effects such as condensation on glass and ice on glass.
Tools:
Maya, Nuke, Redshift
1:42-1:56
World of Warcraft: Battle for Azeroth
Cinematic Lighting and Compositing Artist
Responsible for lighting and compositing.
Lit one off hero and battle shots.
Added particles such as embers and floating ash in shots.
Created camera shakes and lens grim.
Placed and projected fire and whispy smoke effects.
Tools:
Maya, Nuke, Renderman
Comments (1)
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James Bennett
Wow! Stunning work!
82 months ago
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