Bryan Locantore

Bryan Locantore

Senior lighting/compositing / Senior Keyframe Artist / 11 yrs

Los Angeles, CA

Hire Me

Lighting

Ask the StoryBots (2016)

Heres Charge - Death By Beauty

Lighting and Compositing Artist

World of Warcraft: Battle for Azeroth

Lighting and Compositing Artist

Overwatch "Rise and Shine"

Lighting and Compositing Artist

Dragons of the Nexus

lighting artist

Moana (2016)

Compositor

Xcom 2 (2016)

Sea to Stars

co-director

BROKEN: RPS

Lead compositor

Sonic Boom: Shattered Crystal

Work History
  • Cinematic Lighting and Compositing Artist

    Blizzard Entertainment

    June 2019 - Present
    Irvine, California, US
  • Lighting and Compositing Artist

    Dreamworks Animation Studios

    April 2018 - June 2019
  • lighting artist

    Jib Jab Bros. Studios

    December 2017 - March 2018
  • lighting artist

    MPC

    October 2017 - November 2017
    Los Angeles, CA
  • Cinematics - Lighting and Comp Artist

    Blizzard Entertainment

    March 2017 - October 2017
    Irvine, CA

    Lit, rendered, and composited a series of shots for a handful of Blizzard Cinematics.
    -World of Warcraft: Battle for Azeroth Intro Cinematic
    -Overwatch Animated Short "Rise and Shine
    - Dragons of the Nexus

  • lighting artist

    JibJab Media

    February 2017 - March 2017
    Marina del Rey, California, United States
  • Compositor

    Halon Entertainment

    October 2016 - November 2016
    Santa Monica, California, US
  • Lighting Artist

    Walt Disney Animation Studios

    May 2016 - October 2016
    Burbank, California
  • Talent Development : Lighting Apprentice

    Walt Disney Animation Studios

    February 2016 - May 2016
    Burbank, California
  • Lighting Artist

    Neko Production

    December 2015 - January 2016
  • Lighting Artist

    JibJab Bros. Studios

    September 2015 - October 2015
    Marina Del Rey
  • Compositor

    Halon Entertainment

    July 2015 - September 2015
    Santa Monica, California
  • Lead Compositor / Freelance

    Pure Imagination

    June 2015 - July 2015
    Van Nuys, California
  • Lighting Artist

    Brazen Animation

    December 2014 - March 2015
    Dallas/Fort Worth Area

    Lit, rendered, and composited scenes for Brazen's in-house game cinematic.
    Worked closely with visual development to further push the lighting and match the color script.
    Textured small aspects for one off shots.

  • Neko Production

    September 2014 - October 2014
  • Lead Compositor/Freelance

    Pendulum Studios

    June 2014 - June 2014

    In charge of compositing every prerendered cutscene for the game, Sonic Boom: Shattered Crystal

  • Render Wrangler

    Ringling College of Art + Design

    January 2014 - May 2014

    Responsible for troubleshooting student renders and maintaining/monitoring the on-campus Renderman render farm.

Education
  • Bachelor of Fine Arts (BFA) in Computer Animation

    Ringling College of Art and Design

    2010 - 2014
  • High School Diploma, Honors

    Paul VI High School

    2006 - 2010