Lit, rendered, and composited a series of shots for a handful of Blizzard Cinematics.
-World of Warcraft: Battle for Azeroth Intro Cinematic
-Overwatch Animated Short "Rise and Shine
- Dragons of the Nexus
lighting artist
JibJab Media
February 2017 - March 2017
Marina del Rey, California, United States
Compositor
Halon Entertainment
October 2016 - November 2016
Santa Monica, California, US
Lighting Artist
Walt Disney Animation Studios
May 2016 - October 2016
Burbank, California
Talent Development : Lighting Apprentice
Walt Disney Animation Studios
February 2016 - May 2016
Burbank, California
Lighting Artist
Neko Production
December 2015 - January 2016
Lighting Artist
JibJab Bros. Studios
September 2015 - October 2015
Marina Del Rey
Compositor
Halon Entertainment
July 2015 - September 2015
Santa Monica, California
Lead Compositor / Freelance
Pure Imagination
June 2015 - July 2015
Van Nuys, California
Lighting Artist
Brazen Animation
December 2014 - March 2015
Dallas/Fort Worth Area
Lit, rendered, and composited scenes for Brazen's in-house game cinematic.
Worked closely with visual development to further push the lighting and match the color script.
Textured small aspects for one off shots.
Neko Production
September 2014 - October 2014
Lead Compositor/Freelance
Pendulum Studios
June 2014 - June 2014
In charge of compositing every prerendered cutscene for the game, Sonic Boom: Shattered Crystal
Render Wrangler
Ringling College of Art + Design
January 2014 - May 2014
Responsible for troubleshooting student renders and maintaining/monitoring the on-campus Renderman render farm.