Senior Animator

Avalanche Studios

Contract
Upplands Väsby, Sweden

As a Senior Animator you will be working with a talented team of programmers, designers and animators to fully realize content for our in-game features. The ideal candidate will have experience breathing life into characters and creatures. This position requires you to take on a considerable amount of ownership and responsibility. You are expected to bring your passion, highly developed animation skills and creative problem solving to contribute to our project on many levels.


What you'll do:

  • Produce vibrant and exciting new (keyframe) animations for our project
  • Collaborate in a cross-disciplinary environment in the creation of in-game content
  • Work with the Animation Director and Leads to ensure that animation content which meets the expectations of quality, consistency and style
  • Review animations with your team, and provide artistic and technical feedback and guidance
  • Work with internal developers in ideating and troubleshoot animations
  • Set up/work with animation state machines and blend trees
  • Work with additive, partial and layered animation systems


Who you are:

  • A highly skilled Animator who is passionate about animation and video games
  • Strong skills and deep understanding of animation fundamentals in different styles (stylized, hyper-realistic, cartoony, etc.)
  • Have accomplished observational skills (a keen eye) coupled with a strong understanding of weight distribution and pacing/timing
  • 5+ years of experience working as an Animator in the games industry (preferably with keyframe)
  • Be able to demonstrate and excel in production of keyframed and mocap animation for both humans and creatures
  • Accomplished knowledge of current animation techniques and 3rd party animation Software (Maya and Motion Builder)
  • Good communication skills and experience working in a team environment
  • Having cinematic knowledge and experience working on cut scenes is a plus

Avalanche Studios

Avalanche Studios was founded by Christofer Sundberg and Linus Blomberg in early 2003. As one of the few fully independent, privately held AAA game studios in the world, Avalanche develops epic action games set in open world environments based on both original and licensed IPs.

The studios first game, Just Cause, released in September 2006, met with great success and quickly established Avalanche as a studio at the forefront of open world game development. With a unique and proprietary games technology known as Avalanche Engine, Avalanche Studios’ design team was empowered to create groundbreaking games which opened many doors for a rapid company expansion. In 2007 and 2008, the company doubled in size and also moved to a new studio location, where it began work on three AAA projects based on original IP.

After experiencing the 2008 and 2009 recession, Avalanche Studios released Just Cause 2 in March 2010 on PS3, Xbox 360 and PC. The game has since won numerous awards, including the IGN Editor’s Choice Award and has established a huge fanbase worldwide. Several DLC expansion packs and a PSN release followed.

In 2009 Avalanche Studios started a new studio – Expansive Worlds (www.expansiveworlds.com) to focus on socially-connected online games distributed directly to consumer. Expansive Worlds released its premiere title, theHunter (www.thehunter.com) in 2009, achieving a thriving subscriber base.

2011 was a very exciting year for Avalanche Studios as the studio released its first Xbox Live Arcade/PlayStation Network game, Renegade Ops, with a PC version distributed through Steam shortly thereafter. Based on the same underlying technology as Just Cause 2 and featuring massively destructible environments and 4 player online co-op, Renegade Ops received high praise from the international press.

Additionally in 2011, the company announced its expansion into North America with the opening of a new AAA development studio in Manhattan’s SoHo district. The New York studio officially opened its doors on November 15th, 2011 and is hard at work on Project Mamba, a console and PC title scheduled for release in 2014.

At present, Avalanche is working on three AAA projects based on original and licensed IPs for release in 2013 and 2014. The company employs more than 170 staff across its Stockholm and New York studios and continues to be owned and managed by its founders. The future of Avalanche Studios has never been brighter.
Accepting Applications
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