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Billy Perry
3D Generalist
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Billy Perry - Demoreel
Feb 1, 2020
•
0:04-0:10
Dora the Explorer
Key Texture/Look-Dev Artist
All texture maps and Look Dev for the hero creature, Boots the monkey.
Tools:
Mari, Nuke, Katana
0:10-0:12
Maleficent: Mistress of Evil
Key Texture/Look-Dev Artist
Textured the three creatures in foreground.
(Additional texture of the hats provided by another artist)
Tools:
Mari, Nuke
0:12-0:16
Pokémon Detective Pikachu
Key Texture/Look-Dev Artist
Fixes to existing DIFF, SPEC, BUMP, DISP texture maps and painted new COL, ISOS, Wet, Dirt maps. New eyes, Also tweaked Look Dev subsurfaces levels, IORs etc. for the hero creature Bulbasaur.
Tools:
Mari, Nuke, Katana
0:17-0:20
Dora the Explorer
Key Texture/Look-Dev Artist
All texture maps and Look Dev for the hero creature, Boots the monkey.
Tools:
Mari, Nuke, Katana
0:20-0:22
Pokémon Detective Pikachu
Key Texture/Look-Dev Artist
Texture maps, ISOs, wet maps, dirt maps etc for the hero creature Pikachu.
Tools:
Mari
0:23-0:29
Pokémon Detective Pikachu
Key Texture/Look-Dev Artist
All texture maps and initial Look Dev for the hero creature Mewtwo.
Tools:
Mari, Nuke, Katana
0:29-0:35
Monster Trucks
Senior Modeller/Texture Artist
Additional texture maps and variations of COL, SPECR, SPEC and ISO maps for face, lips, eyes etc. Also modelled/textured the wall/broken rocks behind creature.
Tools:
Mari, Nuke, Mudbox, Maya
0:35-0:39
Black Mirror
Generalist TD
Additional texture work, Painted all the weathering (dirt, grime, drips, scratches etc ) and new SPEC, BUMP, DISP maps.
Tools:
Mari, Photoshop, Maya
0:39-0:45
Mars
Asset Lead/ Modeller
Supervised junior modeller for the solar panels and modelled the whole space station.
Tools:
Maya
0:45-0:49
Alice Through the Looking Glass
Asset Builder
Texture and Look-Dev work on the ships including four different variants of each.
Tools:
Maya, Mari, Clarisse
0:49-0:53
Underworld: Blood Wars
Senior Asset Builder
Modelled and textured the whole mountain, including icicles.
Tools:
Zbrush, Mari, World Machine
0:53-0:55
Ghostbusters
Senior Asset Builder
Modelled and Textured Digi-Double
Tools:
Maya, Zbrush, Mari
0:55-0:59
Ghostbusters
Senior Asset Builder
Modelled and Textured machine and environment
Tools:
Maya, Zbrush, Mari
0:59-1:02
Goosebumps
Senior Texture Artist
Additional Texture: Painted new COL, SPEC, DISP and dirt, grime, scratches maps for the ferris wheel.
Tools:
Mari, Nuke
1:02-1:07
Geostorm
Asset Builder
Modelled multiple buildings and roads for destruction in Houdini.
Tools:
Maya
1:07-1:12
Black Mirror
Generalist TD
Textured the spaceship exterior and interior. Did initial Look-Dev.
Tools:
Maya, Mari
1:12-1:19
Robot Overlords
Modeller/Texture Artist
Modelled the right arm and re-uvd robot. Provided all the grime, dust, scratches, SPEC, BUMP, DISP maps for robot.
Tools:
Maya, Mari
1:19-1:25
Assassin's Creed
Generalist TD
Lighting and Layout of assets for shots with bespoke modelling and texturing for certain props.
Tools:
Clarisse
1:25-1:30
Fungus the Bogeyman (2015)
Generalist TD
All lighting of creature and made HDRI
Tools:
Clarisse, Nuke
1:30-1:33
Spectre
Generalist TD
Matte painting of every Southbank building on the Thames. Photos projected on to simple geo.
Tools:
Maya, Mari, Nuke
1:33-1:36
Spectre
Generalist TD
Lighting of scar/wound on face and helicopter interior window.
Tools:
Clarisse
1:36-1:40
Game of Thrones - Season 6
Senior Asset Builder
Matte Painting of background (mountains, trees, snow etc)
Tools:
Photoshop, Nuke
1:40-1:45
The Crown
Senior Generalist TD
Layout and lighting of planes. Also look-dev and lit the background vehicles.
Tools:
Houdini
1:45-1:48
Gravity
Modeller
Modelled the interior with another modeller and modelled various props. Also did previz/layout for this shot.
Tools:
Maya, Zbrush
1:48-1:50
Gravity
Modeller
Sculpted the cloth and the head of the shuttle and did layout of greebles inside shuttle.
Tools:
Maya, Zbrush
1:50-1:55
Gravity
Modeller
Modelled tons of props in here as well as three of the interior cabins.
Tools:
Maya, Zbrush
1:55-1:58
Halo: Nightfall
Generalist TD
Lighting of creatures
Tools:
Maya
1:58-2:01
Texture Lead
Textured the spaceship
Tools:
Mari, Photoshop
2:01-2:05
Mars
Asset Lead / Senior Generalist TD
Supervised on models/textures in house, plus supervised any outsourced work as well as Texturing the rover, the shuttle and the solar panels.
Tools:
Maya, Mari
2:05-2:08
Black Mirror
Generalist TD
Texture and Initial Look-dev of the big ship, also textured the small one.
Tools:
Maya, Mari
2:08-2:11
Halo: Nightfall
Lighting TD
Lighting of broken Halo
Tools:
Maya
2:11-2:15
Robot Overlords
Modeller/Texture Artist
Modelled and Textured Spaceship
Tools:
Maya, Zbrush, Mari
2:15-2:20
Halo: Nightfall
Lead Texture Artist / Modeller
Modelled and Textured Spaceship
Tools:
Maya, Zbrush, Mari
2:20-2:23
Absolutely Anything
Modeller
Modelled Spaceship
Tools:
Maya
2:23-2:27
Absolutely Anything
Lead Texture Artist
Textured Hero character and did initial Look-Dev
Tools:
Mari, Photoshop, Nuke, Maya
2:27-2:31
Absolutely Anything
Lead Texture Artist
Textured Hero character
Tools:
Mari, Photoshop, Nuke, Maya
2:31-2:34
Concept Artist
Design, Sculpt and Paint Over
Tools:
Zbrush, Keyshot, Photoshop
2:34-2:37
Concept Artist
Design, Sculpt and Paint Over
Tools:
Maya, Zbrush, Keyshot
2:37-2:41
Wrath of the Titans
Modeller
Modelled tree weapon
Tools:
Maya, Zbrush
2:41-2:42
Wrath of the Titans
Modeller
Modelled the layout of the Labyrinth
Tools:
Maya, Zbrush, Mudbox
2:42-2:48
Umpqua
Modeller
Modelled the whole street, houses, road, props etc.
Tools:
Maya, Zbrush
2:48-2:50
Gnomeo & Juliet: Sherlock Gnomes
Senior Generalist TD
Sculpted garden foliage/trees working close with art director. Also blend shapes for Sherlock Gnomes
Tools:
Maya, Zbrush and SpeedTree
2:50-3:00
Tooned
Modeller
Modelled Cars, Robot and did blendshapes for Jenson Button's Character.
Tools:
Maya, Zbrush
3:00-3:03
Dora the Explorer
Key Texture/Look-Dev Artist
Base texture maps and initial Look Dev for the hero creature, baby Boots.
Tools:
Mari, Nuke, Katana
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