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Erika Salatiello
FX Artist
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Houdini FX Demo Reel
Jan 16, 2019
•
0:00-0:10
Alvin and the Chipmunks: Chipwrecked
FX Artist
floating debris made from an animated volumetric particle field and air bubbles.
0:19-0:20
Life of Pi
Fx artist
ocean FX including whitecaps, foam and churn on the waves using a show-wide Fx Tool. Tiger pee (one-off shot using particles, lit and rendered directly to comp).
0:27-0:30
Mr. Popper's Penguins
Fx artist
Water droplets flying off the penguin as he melts.
0:30-0:32
The Angry Birds Movie
FX TD
All the water - created the base flip sims on the boat, added sims for the paddlewheels and oars, stitched in the ocean wave tools to create a general setup for all the pig ship shots.
0:33-0:40
Mr. Popper's Penguins
Lighter
created translucent plastic barrel texture, lit and rendered the barrel, champagne bottles and water spilling out.
0:40-0:48
Percy Jackson: Sea of Monsters
Fx artist
Wake and splashes coming off the raft.
0:51-0:52
The Angry Birds Movie
FX TD
all the water - integrated character splashes with the wheel and ocean.
0:53-1:02
Ford FLEX
FX artist
all the water using particles and the particle fluid surfacer
1:02-1:09
Side FX Siggraph Fluids demo
Intern
everything. NOTE: not rendering with motion blur was done on purpose.
1:10-1:11
R.I.P.D.
FX TD
rigid body dynamics and fracturing of the rubble that falls to create the ramp the suv jumps. Had to match timing of the car in the plate.
1:12-1:19
Power Rangers
FX artist
Used complex setups to create putties ground breaking, dust and breaking and falling chunks off the bodies, additional chunking setup used for asphalt footsteps breaking and dust on t-rex, added and rendered background smoke caches to be used by comp.
1:20-1:22
The Angry Birds Movie
FX artist
Steam
1:22-1:29
X-Men: Days of Future Past
FX Artist
First 2 shots I did the smoke (Flowline) shooting out of his hands that hits and creates the ice bridge and in the second shot gets fired at the creature. 3rd shot I did the lightning including the zaps between her hands using a Houdini setup for the show.
1:30-1:33
Pacific Rim: Uprising
FX artist
Used explosion setup and twisted to explode out instead of up, added impact debris to the sim to fly out and pull the smoke with it, additional debris with flaming trails, missile trails from a setup I was involved in testing and debugging for the show.
1:33-1:36
Life of Pi
Fx TD
Footprints and particle sand kick-up (one-off shot using other older show setups that I updated and modified for my needs).
1:36-1:45
The Angry Birds Movie
Fx artist
bubbling mud in jacuzzi
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