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James Hanpadungvongs
Storyboard Artist / Character Animator
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Games Reel 2015
Feb 4, 2015
•
0:00-0:15
Cancelled Project
Cinematics animator/artist
Previz shot for an intro to the story.I created the set/environment and camera from scratch, then animated the raven.
Tools:
Maya
0:15-0:24
TOME Immortal Arena
Sr Animator
A barbarian wasting time sharpening his blades and a death. The character design was a bit of a pain for animation, we had to keep clear of his horns and blades. On top of which we had to sell the weight of his body and weapons in his actions.
Tools:
Maya
0:24-0:28
Personal
Animator
A death test. Being shot and keeping the animation quick and snappy.
Tools:
Maya
0:28-0:40
TOME Immortal Arena
Sr Animator
Another massive character in the game. This one was a simple idle and I wanted to sell the weight of his hammer which a keen player might connect the dots and realize how much force and damage this character and hammer can do.
Tools:
Maya
0:40-0:48
TOME Immortal Arena
Sr Animator
This little creature was a nimble and fast sucker. So for fun we added a sort of breakdance to his animation set.
Tools:
Maya
0:48-0:57
TOME Immortal Arena
Sr Animator
Rock Rhino has so much potential for fun animation but his rig ended up being too complex to animate in a timely fashion. Every rock had an individual control so he'd look like a collection of boulders come-to-life. I ended up not using many of them for time constraints. He's also a giant compared to other characters but he needed to be zippy when it came time to pummel you. I constrained the weapon to both hands and switched on/off the constraints as the hammer moved between them.
Tools:
maya
0:57-1:07
TOME Immortal Arena
Sr Animator
A few basic attacks and a nice twitchy death for Crab-guy.
Tools:
Maya
1:07-1:10
Thanks for watching my games reel.
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