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Ewald Wip
Character Animator
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Ewald Wip Animation Reel 2017 720p
Mar 28, 2017
•
A collection of projects and personal work. I am responsible for all animation sho...
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0:00-0:27
Rad Rodgers
Lead Animator/Storyboard Artist
All animations have been hand-keyed by me.
I story-boarded the sequence and animated all characters. Story-boarded in Photoshop, animated in Maya and Imported to the UE4 engine.
Tools:
Maya 2015, UE 4
0:32-0:41
Ianimate FWS04
Animator
All animations have been hand-keyed by me.
A class I I took on acting at the Ianimate online school. I did the animation with guidance of the mentor of that class.
Tools:
Maya
0:42-0:49
11 sec club feb 2014
Animator
All animations have been hand-keyed by me.
A 11 sec club entry. Character models belonging to the Ianimate online school.
Tools:
Maya
0:51-0:58
Rad Rodgers
Lead Animator/Storyboard Artist
I story-boarded the sequence and animated all characters. Story-boarded in Photoshop, animated in Maya and Imported to the UE4 engine.
All animations have been hand-keyed by me.
Tools:
Maya 2015, UE 4
0:59-1:21
Bombshell
Lead Animator
All animations have been hand-keyed by me.
Some of the In-Game animations I did. I was Animation Lead making sure all animators had their tasks and all assets and designs needed, animations delivered were up to standard.
Tools:
Maya 2015, UE 3
1:22-1:30
iAnimate
Animator
All animations have been hand-keyed by me.
A games animation class I took when I had a bit of down time during production. Character model is the property of Ianimate.
Tools:
Maya 2015
1:31-2:31
Bombshell
Lead Animator/Storyboard Artist
All animation has been hand-keyed by me.
I was in charge of the storyboards , animation and directing of the Cinematic Cut_Scenes in the game. Directing the other animators while also working on my shots.
Tools:
Maya 2015, UE 3
2:31-2:35
Animation Test
Animator
All animation has been hand-keyed by me.
An animation test I did for a gig I was offered to work on.
Tools:
Maya 2014
2:35-2:48
Rad Rodgers
Lead Animator
All animations have been hand-keyed by me.
I was in charge of almost all the character animations In-Game. I also rigged a couple of the enemy characters. The main character was rigged by Sergey Berengard.
Tools:
Maya 2015, UE 4
2:48-2:51
The LEGO Story
Lead Animator/Storyboard Artist
All animation have been hand-keyed by me.
I was in charge of leading the animation team. Working closely with the story and tech department and making sure all animators had what they needed and providing feedback in the process while working on my own shots.
Tools:
3ds Max
2:51-2:56
Bombshell
Lead Animator/Storyboard Artist
I was in charge of the storyboards , animation and directing of the Cinematic Cut_Scenes in the game. Directing the other animators while also working on my shots.
All animation has been hand-keyed by me.
Tools:
Maya 2015, UE 3
2:56-3:03
Animation Test
Animator
An animation test I did for a gig I was offered to work on.
Tools:
Maya 2014
3:04-3:09
The LEGO Story
Lead Animator/Storyboard Artist
All animation have been hand-keyed by me.
I was in charge of leading the animation team. Working closely with the story and tech department and making sure all animators had what they needed and providing feedback in the process while working on my own shots.
Tools:
3ds Max
3:10-3:20
Bombshell
Lead Animator/Storyboard Artist
All animation has been hand-keyed by me.
I was in charge of the storyboards , animation and directing of the Cinematic Cut_Scenes in the game. Directing the other animators while also working on my shots.
Tools:
Maya 2015, UE 3
3:21-3:27
Rad Rodgers
Lead Animator
All animations have been hand-keyed by me.
I was in charge of almost all the character animations In-Game. I also rigged a couple of the enemy characters. The main character was rigged by Sergey Berengard.
Tools:
Maya 2015, UE 4
3:29-3:36
Rad Rodgers
Lead Animator/Storyboard Artist
All animations have been hand-keyed by me.
I story-boarded the sequence and animated all characters. Story-boarded in Photoshop, animated in Maya and Imported to the UE4 engine.
Tools:
Maya 2015, UE 4
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