I always try to learn and grow as much as I can as an Animator, learning as much as I can about the different aspects of the production pipeline. However Character Animation is still my main focus. For five years I worked as a 3D Character Animator, where I spend the last of those three years as Lead Character Animator making sure the quality stays consistent and up to our standards. I work well alone but excel in a team.
I am a relaxed and easy going guy with a healthy mix of fun and focus. I always strive to get the best out of my work and others around me, on what ever project I am working on. I may be opinionated at times but it is only in an attempt to improve.
I love learning new things especially when it comes to Animation and Storytelling.
I enjoy sports, and keeping fit. My favorite hobbies are watching movies, series, paying games and drawing. Not in that particular order but my favorites non the less.
Work History
3D Character Animator
Bedtime Digital Games
April 2022 - Present
Aalborg, North Jutland, Denmark · Hybrid
Lead Animator
Bedtime Digital Games
March 2022 - December 2024
I had the opportunity to work on the player character and the bosses in the Figment 2.
Lead Animator
Phoenix Game Production
January 2020 - May 2024
Figment - Creed Valley
Bedtime Digital Games
July 2019 - April 2022
Aalborg · Remote
Though this was a short contract for a new character a DLC for their game title "Figment" It was a lot of fun and gave the the chance to create some more wacky and cartoony animation.
Super cool studio with lots of personality, loved the experience!
Character Animator
Slipgate Ironworks
November 2019 - February 2020
Denmark
Character Animator - games
Layopi Games
May 2019 - September 2019
Warsaw, Poland
Devil's Hunt. I was brought on to help polish some of the in-game animations and create new ones where needed for the new IP Devil's Hunt. It has been a fun project to work on and I have reacquainted my self with mo-cap as a tool. Though secretly the stuff that I got to hand key was more fun xD
I would jump at the chance to work on another project with these guys and gals!
3D Chatacter Animator/Illustrator
Proof of Chaos Animation
January 2019 - Present
Working on multiple projects all over the globe.
Character Animator
Giant Animation
May 2018 - December 2018
Dublin, Ireland
On Sherwood, an animated tv show for YouTube Originals, I got on to the project as a mid level animator. Soon after I was asked to help my lead guide the other animators on our team when things got busy. It was an fun but challenging project. Tight deadlines and high expectations forced the my self and the team to be fast and efficient. It also forced me to streamline my workflow and I think my work has greatly improved because of it. It was amazing, working with a big team and I would love to do it again!
Character Animator
Slipgate Studios
January 2018 - March 2018
Aalborg, Denmark
Got back together with the team at Slipgate Ironworks to work on The extended version of Rad Rodger. Rad Rodgers - Radical Edition. I got to flex my design muscles and create concepts for some very iconic old school game characters such as Duke Nukem, Lo-Wang and Cosmo. It was a very nice change of pace. Concept work wasnt the only area I got to explore more, I also got to rig all the characters and get much more familiar with the UE4 character/animation pipeline. Super fun project!
Character Animator
Kong Orange
October 2017 - December 2017
Ã…rhus Area, Denmark
Felix the Reaper is a delightfully weird puzzle game that I got to do some cut-scenes for. They style was right up my alley and it gave me the chance to try out some more cartoony animations. Even though the contract was short it was very sweet. The team was super nice to work with and I would definitely do it again.
Lead Animator / Character Designer and Illustrator
Slipgate Studios
April 2017 - July 2017
Denmark
My tasks on Rad Rodgers ranged from Story-boarding and Character Design to Rigging and Character animation. The bulk of my time was spent Creating all the main characters in-game animations plus all of the In-game Cut-scenes. When needed I helped out with some off the character and Creature design work and I also rigged a few of the creatures and characters we have in-game. My rigging skills are limited but I am always open to learn more.
Lead Cinematic Animator
Interceptor Entertainment
July 2014 - November 2016
Aalborg
Animation, storyboarding, rigging.
Skyborne Games
October 2015 - June 2016
Character Designer and Illustrator
Skyborne Games
October 2015 - May 2016
United States
A character design/Illustration freelance job I did for the mobile game LightSlinger Heroes (Battle pop) for Skyborne Games.
3D Character Animator
Interceptor Entertainment
July 2014 - January 2015
3D Character animator, Storyboard Artist.
3d Character Animator - Freelance
Interceptor Entertainment
April 2014 - July 2014
Aalborg
In-game animation and Cinematics.
Character Animator
Tequila Works
September 2011 - October 2011
Denmark
Animating Character assets(cycles, idles) for a new IP that Tequila Works was developing.
Lead Character Animator
LANI PIXELS
August 2010 - September 2013
Billind
My responsibilities range from Character Animation to Story-boarding and Character Design. I always try to improve on my work and where I can, help improve others around me as well. We are always dealing with tight deadlines, so I am used to working fast. As Lead Animator, I give the team feedback on how to improve their shots, as well as how to approach some of the technical aspects to a certain shot.
Story-boarding is a job I often take on. Working on a story and how to best tell it visually. I always think about what the shot calls for and what needs to be the focus of the shot. Shot progression is also something I always try to keep in mind.
3D Character Animator, Modeler, Storyboard Artist and Character design
Virtek
2005 - 2007
Netherlands
Modeling marine vessels for companies and on occasion some short instructive animations(sometimes also character animation).