Ewald Wip

Ewald Wip

Knowing is half the battle! - Gi-Joe

Senior Character Animator / 14 yrs

Denmark

Hire Me
Skills
Skills Clear
Software
Software Clear
I always try to learn and grow as much as I can as an Animator, learning as much as I can about the different aspects of the production pipeline. However Character Animation is still my main focus. For five years I worked as a 3D Character Animator, where I spend the last of those three years as Lead Character Animator making sure the quality stays consistent and up to our standards. I work well alone but excel in a team.

I am a relaxed and easy going guy with a healthy mix of fun and focus. I always strive to get the best out of my work and others around me, on what ever project I am working on. I may be opinionated at times but it is only in an attempt to improve.
I love learning new things especially when it comes to Animation and Storytelling.

I enjoy sports, and keeping fit. My favorite hobbies are watching movies, series, paying games and drawing. Not in that particular order but my favorites non the less.
Work History
  • 3D Character Animator

    Bedtime Digital Games

    April 2022 - Present
    Aalborg, North Jutland, Denmark · Hybrid
  • Lead Animator

    Bedtime Digital Games

    March 2022 - December 2024

    I had the opportunity to work on the player character and the bosses in the Figment 2.

  • Lead Animator

    Phoenix Game Production

    January 2020 - May 2024
  • Figment - Creed Valley

    Bedtime Digital Games

    July 2019 - April 2022
    Aalborg · Remote

    Though this was a short contract for a new character a DLC for their game title "Figment" It was a lot of fun and gave the the chance to create some more wacky and cartoony animation.

    Super cool studio with lots of personality, loved the experience!

  • Character Animator

    Slipgate Ironworks

    November 2019 - February 2020
    Denmark
  • Character Animator - games

    Layopi Games

    May 2019 - September 2019
    Warsaw, Poland

    Devil's Hunt. I was brought on to help polish some of the in-game animations and create new ones where needed for the new IP Devil's Hunt. It has been a fun project to work on and I have reacquainted my self with mo-cap as a tool. Though secretly the stuff that I got to hand key was more fun xD

    I would jump at the chance to work on another project with these guys and gals!

  • 3D Chatacter Animator/Illustrator

    Proof of Chaos Animation

    January 2019 - Present

    Working on multiple projects all over the globe.

  • Character Animator

    Giant Animation

    May 2018 - December 2018
    Dublin, Ireland

    On Sherwood, an animated tv show for YouTube Originals, I got on to the project as a mid level animator. Soon after I was asked to help my lead guide the other animators on our team when things got busy. It was an fun but challenging project. Tight deadlines and high expectations forced the my self and the team to be fast and efficient. It also forced me to streamline my workflow and I think my work has greatly improved because of it. It was amazing, working with a big team and I would love to do it again!

  • Character Animator

    Slipgate Studios

    January 2018 - March 2018
    Aalborg, Denmark

    Got back together with the team at Slipgate Ironworks to work on The extended version of Rad Rodger. Rad Rodgers - Radical Edition. I got to flex my design muscles and create concepts for some very iconic old school game characters such as Duke Nukem, Lo-Wang and Cosmo. It was a very nice change of pace. Concept work wasnt the only area I got to explore more, I also got to rig all the characters and get much more familiar with the UE4 character/animation pipeline. Super fun project!

  • Character Animator

    Kong Orange

    October 2017 - December 2017
    Ã…rhus Area, Denmark

    Felix the Reaper is a delightfully weird puzzle game that I got to do some cut-scenes for. They style was right up my alley and it gave me the chance to try out some more cartoony animations. Even though the contract was short it was very sweet. The team was super nice to work with and I would definitely do it again.

  • Lead Animator / Character Designer and Illustrator

    Slipgate Studios

    April 2017 - July 2017
    Denmark

    My tasks on Rad Rodgers ranged from Story-boarding and Character Design to Rigging and Character animation. The bulk of my time was spent Creating all the main characters in-game animations plus all of the In-game Cut-scenes. When needed I helped out with some off the character and Creature design work and I also rigged a few of the creatures and characters we have in-game. My rigging skills are limited but I am always open to learn more.

  • Lead Cinematic Animator

    Interceptor Entertainment

    July 2014 - November 2016
    Aalborg

    Animation, storyboarding, rigging.

  • Skyborne Games

    October 2015 - June 2016
  • Character Designer and Illustrator

    Skyborne Games

    October 2015 - May 2016
    United States

    A character design/Illustration freelance job I did for the mobile game LightSlinger Heroes (Battle pop) for Skyborne Games.

  • 3D Character Animator

    Interceptor Entertainment

    July 2014 - January 2015

    3D Character animator, Storyboard Artist.

  • 3d Character Animator - Freelance

    Interceptor Entertainment

    April 2014 - July 2014
    Aalborg

    In-game animation and Cinematics.

  • Character Animator

    Tequila Works

    September 2011 - October 2011
    Denmark

    Animating Character assets(cycles, idles) for a new IP that Tequila Works was developing.

  • Lead Character Animator

    LANI PIXELS

    August 2010 - September 2013
    Billind

    My responsibilities range from Character Animation to Story-boarding and Character Design. I always try to improve on my work and where I can, help improve others around me as well. We are always dealing with tight deadlines, so I am used to working fast. As Lead Animator, I give the team feedback on how to improve their shots, as well as how to approach some of the technical aspects to a certain shot.
    Story-boarding is a job I often take on. Working on a story and how to best tell it visually. I always think about what the shot calls for and what needs to be the focus of the shot. Shot progression is also something I always try to keep in mind.

  • 3D Character Animator, Modeler, Storyboard Artist and Character design

    Virtek

    2005 - 2007
    Netherlands

    Modeling marine vessels for companies and on occasion some short instructive animations(sometimes also character animation).

Education
  • None

    VFX Apprentice

    September 2023 - November 2023
  • Certificate of Completion

    Computer Graphics Master Academy (CGMA Online)

    October 2017 - December 2017
  • iAnimate

    September 2013 - December 2013
  • Animation Mentor

    January 2013 - March 2013
  • Cetificate in CG Character Animation

    Animation Mentor - Introduction to Character Animation and Storytelling

    2013 - 2013
  • Animation Mentor

    March 2007 - March 2008
  • The Open workshop

    2005 - 2006
  • Grafisch Lyceum Rotterdam

    2002 - 2004