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David Lantos
Rigging Artist / Creature TD
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Character Showreel 2017
Sep 12, 2017
•
0:00-0:10
Kingsglaive: Final Fantasy XV
Rigging TD
All creatures rigging, skinning,
muscle simulation, auto-rigger
extension
Tools:
Maya
0:17-0:29
The Witcher 3: Wild Hunt
Rigging TD
I was responsible for Characters, armour rigging and muscle system development.
Tools:
Maya
0:29-0:43
Assassin Creed Unity
Rigging TD
Eagle rigging, skinning and flight feather system
development.
Tools:
Maya
0:43-0:54
Rigging TD
Joint based Facial Rig Development
Tools:
Maya
0:55-1:01
Rigging TD
Horse Anatomy study. Retargeting mocap data. Horse rig setup, muscle simulation.
Tools:
Maya
1:01-1:11
Rigging TD
My main focus at Digic was to develop a
Modular Auto-Rigging System called M.A.R.S.
Tools:
Maya
1:40-1:53
Call of Duty: Advanced Warefare
Rigging TD
Exo-skeleton & soldiers rigging, equipment/cloth setup. Anatomically
correct scapula, neck, arm development
and various rigging tools.
Tools:
Maya
1:53-2:04
AMD
Rigging TD
Characters rigging, skinning and techsuit setup
Tools:
Maya
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