Hello all, always enjoyed creating gaming experiences, even in my off hour time I create all kinds of board games and the like, I`ve worked in a multitude of game engines and platforms on many levels, environments and foliage, props and UI, texturing and the latest pixel shaders.
I previously worked with Darren Lamb at Microsoft on the Train Simulator 2 title within the Aces group. Darren, was by far, one of the best artists we had on the team. He took a mundane task and worked magic with it. Creating trees for a simulation title, specifically all the types of trees of the world is a boring thankless job, but he went above and beyond the call of duty. He not only created the trees needed, he actually worked on ways to improve the scenery as a whole, integrating the vegetation with other natural elements to develop the terrain further.
I would love to work with Darren again, as he was very easy to work with and just kept pushing out awesome assets. He would be a great asset to any team. He has experience and a great eye.
If you have any further questions you can contact me at:
mike@portergraphic.com ---------- +64 021 806 883
Work History
Senior 2D/3D Artist
n/a - currently unemployed
March 2017 - April 2019
Senior 3D Artist
Pineal Creations
April 2016 - November 2016
Paint Masker Tech Level 1
Skills Inc.
2015 - 2015
Paint Masker Tech Level 1
Skills Inc.
2015 - 2015
2D/3D Environment Artist
MikaMobile
2012 - 2013
Responsible for all objects and environments (https://www.youtube.com/watch?v=TxypsEPYXzU)
2D/3D Artist
JavaSoda Games
2011 - 2011
Responsible for all objects and environments and most of the Ui
Area-51 side scroller type https://itunes.apple.com/us/app/brain-in-jar/id452935778?mt=8
2D/3D Environment artist
Microsoft
2007 - 2008
Responsible for creating photorealistic 3d foliage in all seasons in all types of environments from arid, tropical, desert, mountainous, swamp and natural terrain prop support such as cut-throughs for Train Sim 2
2D/3D Artist
ArenaNet
2006 - 2007
Architectural and magical objects, also inventory items such as weapons and special items and pixel shaders work including, bump, environment mapping, parallax occlusion, fur, environment, reflectivity and many others
Games shipped: Guild Wars Factions, Nightfall, Eye of the North
2D/3D Artist
Nintendo
2006 - 2006
Responsible for creating 3D objects and texturing such as levels and props for the ninetendo DS, scaled down version of Metroid
Games shipped: Nintendo DS title METROID
2D/3D Artist
Gas Powered Games
1998 - 2005
Built and textured 3D modular piece environments including architecture, foliage, props, weapons, and UI inventory art, also created High Res cinematic environments for dungeon siege trailers
Games shipped: Dungeon Siege I & 2 / Expansion Packs I & 2, Supreme Commander-RTS terrain concepts
2D/3D Artist
Sierra-On-Line
1997 - 1998
Created 2D and 3D assets for King`s Quest, Mask of Eternity, Gabriel Knight 3, R & D of Experimental 3D Engine Displacement Mapped Environments 2.5D including props and foliage
Games shipped: King`s Quest - Mask of Eternity, Gabriel Knight 3
2D Artist
Synergistic Software
1995 - 1997
Responsible for building environments, texturing, props, UI inventory icons, sky boxes, Games shipped: Birthright-The Gorgon's Alliance, Hellfire Diablo Expansion Pack