Darren Lamb

Darren Lamb

Creative spirit creating immersive environments

Senior 2d/3d artist

Covington, WA, United States

Hire Me

2D/3D Artist

Guild Wars: Nightfall (2006)

Hello all, always enjoyed creating gaming experiences, even in my off hour time I create all kinds of board games and the like, I`ve worked in a multitude of game engines and platforms on many levels, environments and foliage, props and UI, texturing and the latest pixel shaders.

thanx for your time

https://zerply.com/0Durbin0
https://pinealcreations.blogspot.com/


To Whom It May Concern:

I previously worked with Darren Lamb at Microsoft on the Train Simulator 2 title within the Aces group. Darren, was by far, one of the best artists we had on the team. He took a mundane task and worked magic with it. Creating trees for a simulation title, specifically all the types of trees of the world is a boring thankless job, but he went above and beyond the call of duty. He not only created the trees needed, he actually worked on ways to improve the scenery as a whole, integrating the vegetation with other natural elements to develop the terrain further.

I would love to work with Darren again, as he was very easy to work with and just kept pushing out awesome assets. He would be a great asset to any team. He has experience and a great eye.

If you have any further questions you can contact me at:
mike@portergraphic.com ---------- +64 021 806 883
Work History
  • Senior 2D/3D Artist

    n/a - currently unemployed

    March 2017 - April 2019
  • Senior 3D Artist

    Pineal Creations

    April 2016 - November 2016
  • Paint Masker Tech Level 1

    Skills Inc.

    2015 - 2015
  • Paint Masker Tech Level 1

    Skills Inc.

    2015 - 2015
  • 2D/3D Environment Artist

    MikaMobile

    2012 - 2013

    Responsible for all objects and environments (https://www.youtube.com/watch?v=TxypsEPYXzU)

  • 2D/3D Artist

    JavaSoda Games

    2011 - 2011

    Responsible for all objects and environments and most of the Ui
    Area-51 side scroller type https://itunes.apple.com/us/app/brain-in-jar/id452935778?mt=8

  • 2D/3D Environment artist

    Microsoft

    2007 - 2008

    Responsible for creating photorealistic 3d foliage in all seasons in all types of environments from arid, tropical, desert, mountainous, swamp and natural terrain prop support such as cut-throughs for Train Sim 2

  • 2D/3D Artist

    ArenaNet

    2006 - 2007

    Architectural and magical objects, also inventory items such as weapons and special items and pixel shaders work including, bump, environment mapping, parallax occlusion, fur, environment, reflectivity and many others
    Games shipped: Guild Wars Factions, Nightfall, Eye of the North

  • 2D/3D Artist

    Nintendo

    2006 - 2006

    Responsible for creating 3D objects and texturing such as levels and props for the ninetendo DS, scaled down version of Metroid
    Games shipped: Nintendo DS title METROID

  • 2D/3D Artist

    Gas Powered Games

    1998 - 2005

    Built and textured 3D modular piece environments including architecture, foliage, props, weapons, and UI inventory art, also created High Res cinematic environments for dungeon siege trailers
    Games shipped: Dungeon Siege I & 2 / Expansion Packs I & 2, Supreme Commander-RTS terrain concepts

  • 2D/3D Artist

    Sierra-On-Line

    1997 - 1998

    Created 2D and 3D assets for King`s Quest, Mask of Eternity, Gabriel Knight 3, R & D of Experimental 3D Engine Displacement Mapped Environments 2.5D including props and foliage
    Games shipped: King`s Quest - Mask of Eternity, Gabriel Knight 3

  • 2D Artist

    Synergistic Software

    1995 - 1997

    Responsible for building environments, texturing, props, UI inventory icons, sky boxes, Games shipped: Birthright-The Gorgon's Alliance, Hellfire Diablo Expansion Pack