For Artists
For Studios
Concierge
Jobs
Sign In
Sign Up
menu
Ben Kilgore
Creature Supervisor
Like
Follow
Ben Kilgore -- Creature Engineering 2019
Jan 30, 2019
•
4 likes
0:03-0:10
Rampage
Creatures Lead
I was Creatures Lead on Rampage.
I did TD work both on assets (creating all of two of the three hero ape builds for the show) and on shots, creating bespoke shot performances and effects. "Builds" in this case refers to various puppet products, anatomical deformations, and pipelining of creature assets for motion and shots.
See http://www.benkilgore.com/
0:10-0:19
Dawn of the Planet of the Apes
Creatures Lead
I was the first TD on the show, and had to support the entire cast of apes for a portion of it. Although we had a lot of groundwork to build on from "Apes 1", every character ended up being completely rebuilt. I did the hands-on creature work on Caesar and River throughout the show, and all of the chimps derived from those builds.
See http://www.benkilgore.com/
0:19-0:28
Guardians of the Galaxy Vol. 2
Creatures Lead
My role on "LVL" was Creatures Lead at Weta. I supervised all of the work which the Creatures Department provided: puppets for motion departments, and baked geometry for shots.
See http://www.benkilgore.com/
0:28-0:38
The BFG
Senior Creautre TD
My energies were directed here into a completely novel tissue build, recreating some skeletal and muscle systems from scratch, based on both advancements in the software's capabilities and my understanding of it. The result was increased realism in the performance of the muscle systems, and the techniques were carried forward into subsequent shows.
See http://www.benkilgore.com/
0:38-0:51
Prometheus
Senior Creautre TD
This cute little bugger had a fully simulated muscle system which helped give the impression of life. I was responsible for most of the puppet and anatomical build and support.
See http://www.benkilgore.com/
0:51-0:55
The Hobbit: An Unexpected Journey
Senior Creature TD
The rabbits were novel builds. We had nothing to base them on and had to build them from scratch. The fur ended up being a saving grace, as often their speed caused simulation artifacts--our software was maturing. I did puppets and the anatomical sims and creature build/release/bake pipelining here.
See http://www.benkilgore.com/
0:55-1:21
Horton Hears a Who!
Senior Character TD
I stared at this guy's face for more than a year. I've not subsequently experienced this level of collaboration between myself, animation, modeling, grooming, and art direction. I did all the creature work on the Mayor except for portions of the eyebrows.
See http://www.benkilgore.com/
1:21-1:40
The Hobbit: An Unexpected Journey
Senior Creautre TD
We had a "rush order" for about 15 different goblins when the director decided that the live action versions wouldn't work. I and two other TDs produced this crew of mutants which feature in an extended sequence of grossness, so I built about 1/3 of these--puppets, anatomical setups, and pipeline. I worked here as well to build tools to distribute creature work from one character to another. See http://www.benkilgore.com/
1:40-1:59
Rampage
Creatures Lead
Another setpiece shot, featuring mostly George and also Ralph, the mutant wolf. Also dozens of digital doubles, props, weapons, and fx proxies.
See http://www.benkilgore.com/
1:59-2:07
Dawn of the Planet of the Apes
Creatures Lead
This sequence was problematic because of the speed of the apes here--extreme forces tend to cause anatomical simulations to fail. But it happened early in production and led to some effective changes in how we implemented tissue, which were distribuited across the cast.
See http://www.benkilgore.com/
Comments (1)
Sign in to leave a comment.
Ben Kilgore
Please see
http://www.benkilgore.com/
for detailed breakdown.
80 months ago
More from
◄
previous
►
next
Comments (1)
Sign in to leave a comment.