I'm a creatures guy with experience on all types of projects, many of them award winning. Skills extend to programming, modeling, animation, and generalist CG work. Happing supervising large groups or delivering the bulk of a project on my own.
Work History
Rigging Supervisor
Magic Leap
March 2019 - March 2028
Wellington, New Zealand
Character Supervisor
Blacksmith
July 2018 - November 2018
New York, New York, United States
Lead Creature TD
Wētā FX
January 2011 - January 2018
Senior Rigger
Psyop/MassMarket
March 2011 - March 2011
Venice, CA
Character Supervisor
FuriousFX
November 2008 - November 2010
Burbank, CA
I was brought into this studio to create (from scratch) a team, pipeline, and workflow for the delivery of about 15 characters and 100 shots--including modeling, fur, rigging, texturing, and animation. I supervised up to 20 artists, and stayed on afterwards in a supervising TD role.
Senior Character TD
Blue Sky Studios
November 2003 - November 2007
White Plains, NY
I started at Blue Sky not having ever opened Maya, and left after leading character work on Horton Hears a Who and then Ice Age 3.
Rigging TD
Loyal Kaspar
June 2006 - June 2006
New York, NY
CG Supervisor
Demiurge Unit
March 2005 - April 2005
New York, NY
For a client in the lighting industry, I created a series of animated visualizations of LED installations on vehicles and buildings. Included previs, modeling, texturing, lighting,
Technical Director
So! Animation
June 2004 - December 2004
New York, NY
Technical direction, leading small CG teams on quick projects, mostly promos for A+E and