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Ellery Ortiz
Previs/Layout Artist
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Layout Animation Reel
Nov 7, 2018
•
A full spectrum of Layout Animation work from 2011- 2017 while working for both Son...
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0:00-0:23
INTRO
A taste of whats to come!
0:25-1:44
Rogue One: A Star Wars Story
Sr. Layout Artist
Contributions on Star Wars - Rogue One:
Previsualization of composition, tracking, layout integration, animation and timing of shots.
- Framing of shots and blocking of animation for both full CG and Hybrid shots.
- Set dressing environment and staging for continuity between shots.
- Plate tracking and layout integration into CG environments.
- Camera post moves and animation blocking for Hybrid shots.
Tools:
ILM proprietary software, Zeno
1:46-2:27
Teenage Mutant Ninja Turtles: Out of the Shadows
Sr. Layout Artist
Contributions on Teenage Mutant Ninja Turtles - Out of the Shadows:
Previsualization of composition, tracking, character matching, animation and timing of shots.
- Framing of shots and blocking of animation for both full CG and Hybrid shots.
- Set dressing environment and staging.
- Plate tracking and layout integration into CG environments.
- Camera post moves and animation blocking for Hybrid shots.
Tools:
ILM proprietary software, Zeno
2:28-3:22
Avengers: Age of Ultron
Sr. Layout Artist
Contributions on Avengers - Age of Ultron:
Rough layout of composition, animation and timing of shots.
- Framing of the shots and blocking of animation for both full CG and Hybrid shots.
- Recreating previz using local assets ( like working from story boards).
- Plate tracking and layout integration into CG environments and camera post moves for Hybrid shots.
- Character staging, timing and animation for both full CG and Hybrid shots.
Tools:
ILM proprietary software, Zeno
3:23-4:16
Green Lantern
Sr. Digital Artist
Contributions on Green Lantern:
Rough layout of composition, animation and timing of shots.
- Framing the of shots and blocking of animation for both full CG and Hybrid shots.
- Plate tracking and layout integration into CG environments and camera post moves for Hybrid shots.
- Character staging, timing and animation for both full CG and Hybrid shots.
- Environment set dressing.
Final Layout of environments and cameras.
- Final tweaking of sets and cameras before sending over to lighting.
Dialing the stereoscopic depth for shots. Managing stereo assets.
- Creating the 3D feel and look for individual shots. While shots are dialed for 3D individually, they need to be dialed to work within a sequence of shots.
- Evaluating depthlayout assets (plate re-projection, onto geometry to create depth) from artist, both on and off site.
Creating and Evaluating stereoscopic workflows and tools.
- At the start of the stereo side of the production, I was responsible for helping to structure the workflow for the camera end of stereo. Evaluating and recommending the tools needed.
Tools:
Maya and proprietary tools.
4:22-4:39
Contact Info:
ellery.ortiz@gmail.com
Check out my Filmography on IMDB:
imdb.com/name/nm1781051/?ref_=fn_al_nm_1
Full Resume and Experience on LinkedIn:
linkedin.com/in/elleryortizvfx
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