20 years experience in the Visual Effects and Animation Film Industries. I specialize in bringing narratives to life through the art of Previs Animation, meticulously crafting scenes based on storyboards and outlines. My expertise extends to shaping the visual experience by making deliberate choices in camera angles and lenses, seamlessly integrating temp FX and Lighting. The culmination of these elements is aimed at employing Cinematic Camera Language to build the visual foundation of the storytelling process.
- Previsualization and Rough layout staging for action, environments, composition and timing of shots.
- Plate tracking and Layout integration into CG environments for hybrid shots.
- Finalizing layout of environments and cameras.
- Managing, Evaluating assets and shots from artist, both on and off site.
- Managing, Creating and Dialing the stereoscopic depth for entire sequences of shots.
- Creating and Evaluating stereoscopic work flows and tools.
- Stereoscopic training and documentation.
Work History
RLO/Previs Artist
DreamWorks Animation
March 2022 - Present
Glendale, California, US
Trolls 3, Kung Fu Panda 4, Dogman and The Wild Robot
Previs Artist
Blizzard Entertainment
October 2021 - March 2022
Overwatch 2 In-game cinematic and WoW Dragonflight Launch Cinematic
Previs Artist
Paramount Animation
February 2021 - October 2021
Tiger's Apprentice and Under the Boardwalk
Working from storyboards and direction from directors, we help to establish the cinematic language for the story through composition, lensing and movement of the characters through the camera.
Previs Artist
Blizzard Entertainment
June 2019 - January 2021
Irvine, CA
Helping to establish the look, style and pacing of stories through the art of Cinematography and Animation by
creating a number of Pre-vis in-game cinematic shorts.
Sr. Layout/Previs Artist
Encore VFX
December 2018 - June 2019
Los Angeles, CA
Using my Previs, Layout and Tracking skills to help bring the popular episodic superhero shows of the CW and others to life.
Sr. Layout Artist
Sony Pictures Imageworks
August 2018 - October 2018
Los Angeles, CA
Helping to bring the stereoscopic presentation of the film to the finish line.
Previs Artist
Digital Domain
April 2018 - August 2018
Los Angeles, CA
One of 2 artist who worked on the intro for a Ubisoft commercial promoting Assassin's Creed Odyssey. This piece won the Silver Telly Award in 2019 for Videography /cinematography.
Previs Animator
Proof Inc
July 2017 - February 2018
Los Angeles, CA
Dec 2017- Feb 2018
Postvis animator on Aquaman, working on the Warner Brothers studio lot. Helping to complete a cut of the film for a directors review.
Aug 2017 - Dec 2017
Previs animator working at Blur Studios visualizing and developing action sequences for the film, along side director Tim Miller and A.D. Philip Silvera.
July 2017 - Aug 2017
Previs artist on Escape at Dannemora, the new Ben Stiller directed project. See less
Sr. Layout Artist
Industrial Light & Magic
February 2016 - June 2017
San Francisco, CA
- Rough layout of all CG shots. Cinematic camera work, animation blocking, defining composition and timing of action.
- Layout integration into CG environments for hybrid shots. Camera post moves, environment dressing and staging.
- Exploration of story beats and continuity control.
- Plate tracking of cameras and characters.
Sr. Digital Artist
Sony Pictures Imageworks
November 2014 - February 2016
Los Angeles, CA
Primarily working in the capacity of a Final layout Artist and/or Stereoscopic Artist. I have had the pleasure of working on 2 really fun and creative Canimated features over the past year. Projects that have allowed me to be both challenged and creative at the same time.
Sr. Layout Artist
Industrial Light & Magic
November 2013 - November 2014
san francisco, california
Defining composition, scale, staging and timing through the use of animated cameras and the creation of environment sets, as a foundation for the building blocks of a VFX shot.
Sr. Digital Artist
Sony Pictures Imageworks
September 2005 - September 2013
Los Angeles, CA
8 years of VFX experience that ranges from front-end, to back-end of the production. Hands on work in cameras, animation, stereoscopic and lighting. Leadership roles including managing, evaluating, training and creating
MatchMove Artist
Giant Killer Robots
February 2005 - June 2005
San Francisco, CA
Matchmove artist for their Fantastic Four project, which included both Film and Commercial work. Commerical work included spots for NBA and SBC. While on Fantastic Four, I mostly did Character Matching, which included a lot of free hand Character Animation.
MatchMove Artist
The Orphanage
August 2004 - February 2005
San Francisco, CA
Matchmove artist working on both Film and Commercial projects. Film projects include SinCity, Harry Potter 4 and The Adventures of Shark Boy and Lava Girl 3D. Commercial projects include Playstation's Rachet & Clank, Motorola, Honey Comb and Honda. While on Sincity, I also did some Lighting TD work.
MatchMove Artist
ESC Entertainment
March 2004 - July 2004
Alameda, CA
Matchmove artist on Constantine for majority of the project, moved unto the compositing team at the end of project.
MatchMove Artist
The Orphanage
September 2003 - February 2004
San Francisco, CA
Working as a Matchmoving and matchamation artist on Hellboy. Also worked on Jak II and Pepsi commercial as roto and matchmover artist.