Ellery Ortiz

Ellery Ortiz

Previs Animator/Layout Artist

Senior Previs/Layout Artist / 20 yrs

Los Angeles, CA

Hire Me

Layout / Previs Artist

Doom Patrol (2019)

Previsualization Artist

Terminator: Dark Fate (2019)

Previsualization Artist

Escape at Dannemora (2018)

Post Vis Artist

Aquaman (2016)

3D Matchmove

Next (2018)

Digital Artist

Unbroken (2014)

Layout / Previs Artist

The Flash (2014)

Final Layout Artist

Hotel Transylvania (2012)

Stereo layout artist

Men in Black 3 (2012)

Stereo Camera Lead

The Green Hornet (2011)

Matchmove Artist

The Fighter (2010)

3D Camera Technical Director;stereo Layout Artist

G-Force (2009)

Matchmove Artist

Watchmen (2009)

Matchmove Artist

Speed Racer (2008)

Lighting Technical Director

Beowulf (2007)

Matchmove Artist

Spider-Man 3 (2007)

Matchmove Artist

Sin City (2005)

20 years experience in the Visual Effects and Animation Film Industries. I specialize in bringing narratives to life through the art of Previs Animation, meticulously crafting scenes based on storyboards and outlines. My expertise extends to shaping the visual experience by making deliberate choices in camera angles and lenses, seamlessly integrating temp FX and Lighting. The culmination of these elements is aimed at employing Cinematic Camera Language to build the visual foundation of the storytelling process.

- Previsualization and Rough layout staging for action, environments, composition and timing of shots.
- Plate tracking and Layout integration into CG environments for hybrid shots.
- Finalizing layout of environments and cameras.
- Managing, Evaluating assets and shots from artist, both on and off site.
- Managing, Creating and Dialing the stereoscopic depth for entire sequences of shots.
- Creating and Evaluating stereoscopic work flows and tools.
- Stereoscopic training and documentation.
Work History
  • RLO/Previs Artist

    DreamWorks Animation

    March 2022 - Present
    Glendale, California, US

    Trolls 3, Kung Fu Panda 4, Dogman and The Wild Robot

  • Previs Artist

    Blizzard Entertainment

    October 2021 - March 2022

    Overwatch 2 In-game cinematic and WoW Dragonflight Launch Cinematic

  • Previs Artist

    Paramount Animation

    February 2021 - October 2021

    Tiger's Apprentice and Under the Boardwalk

    Working from storyboards and direction from directors, we help to establish the cinematic language for the story through composition, lensing and movement of the characters through the camera.

  • Previs Artist

    Blizzard Entertainment

    June 2019 - January 2021
    Irvine, CA

    Helping to establish the look, style and pacing of stories through the art of Cinematography and Animation by
    creating a number of Pre-vis in-game cinematic shorts.

  • Sr. Layout/Previs Artist

    Encore VFX

    December 2018 - June 2019
    Los Angeles, CA

    Using my Previs, Layout and Tracking skills to help bring the popular episodic superhero shows of the CW and others to life.

  • Sr. Layout Artist

    Sony Pictures Imageworks

    August 2018 - October 2018
    Los Angeles, CA

    Helping to bring the stereoscopic presentation of the film to the finish line.

  • Previs Artist

    Digital Domain

    April 2018 - August 2018
    Los Angeles, CA

    One of 2 artist who worked on the intro for a Ubisoft commercial promoting Assassin's Creed Odyssey. This piece won the Silver Telly Award in 2019 for Videography /cinematography.

  • Previs Animator

    Proof Inc

    July 2017 - February 2018
    Los Angeles, CA

    Dec 2017- Feb 2018
    Postvis animator on Aquaman, working on the Warner Brothers studio lot. Helping to complete a cut of the film for a directors review.

    Aug 2017 - Dec 2017
    Previs animator working at Blur Studios visualizing and developing action sequences for the film, along side director Tim Miller and A.D. Philip Silvera.

    July 2017 - Aug 2017
    Previs artist on Escape at Dannemora, the new Ben Stiller directed project. See less

  • Sr. Layout Artist

    Industrial Light & Magic

    February 2016 - June 2017
    San Francisco, CA

    - Rough layout of all CG shots. Cinematic camera work, animation blocking, defining composition and timing of action.
    - Layout integration into CG environments for hybrid shots. Camera post moves, environment dressing and staging.
    - Exploration of story beats and continuity control.
    - Plate tracking of cameras and characters.

  • Sr. Digital Artist

    Sony Pictures Imageworks

    November 2014 - February 2016
    Los Angeles, CA

    Primarily working in the capacity of a Final layout Artist and/or Stereoscopic Artist. I have had the pleasure of working on 2 really fun and creative Canimated features over the past year. Projects that have allowed me to be both challenged and creative at the same time.

  • Sr. Layout Artist

    Industrial Light & Magic

    November 2013 - November 2014
    san francisco, california

    Defining composition, scale, staging and timing through the use of animated cameras and the creation of environment sets, as a foundation for the building blocks of a VFX shot.

  • Sr. Digital Artist

    Sony Pictures Imageworks

    September 2005 - September 2013
    Los Angeles, CA

    8 years of VFX experience that ranges from front-end, to back-end of the production. Hands on work in cameras, animation, stereoscopic and lighting. Leadership roles including managing, evaluating, training and creating

  • MatchMove Artist

    Giant Killer Robots

    February 2005 - June 2005
    San Francisco, CA

    Matchmove artist for their Fantastic Four project, which included both Film and Commercial work. Commerical work included spots for NBA and SBC. While on Fantastic Four, I mostly did Character Matching, which included a lot of free hand Character Animation.

  • MatchMove Artist

    The Orphanage

    August 2004 - February 2005
    San Francisco, CA

    Matchmove artist working on both Film and Commercial projects. Film projects include SinCity, Harry Potter 4 and The Adventures of Shark Boy and Lava Girl 3D. Commercial projects include Playstation's Rachet & Clank, Motorola, Honey Comb and Honda. While on Sincity, I also did some Lighting TD work.

  • MatchMove Artist

    ESC Entertainment

    March 2004 - July 2004
    Alameda, CA

    Matchmove artist on Constantine for majority of the project, moved unto the compositing team at the end of project.

  • MatchMove Artist

    The Orphanage

    September 2003 - February 2004
    San Francisco, CA

    Working as a Matchmoving and matchamation artist on Hellboy. Also worked on Jak II and Pepsi commercial as roto and matchmover artist.

Education
  • Masters of Fine Arts

    Academy of Art University

    September 2000 - May 2003
  • Bachelor of Fine Arts

    Syracuse University

    September 1994 - May 1998