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Michael Lafave
Houdini VFX/Technical Artist
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Jun 25, 2015
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Michael LaFave VFX Demo April 26 2010 SD
0:00-0:04
Hollow Man
Rhythm & Hues
Blood drip/spray Houdini FX, pRenderMan lighting: Verhoeven's practical "stuffy"/previz had an unintentional jump-cut/Zoom which I eventually suggested my VFX supe Brian Hirota show as a digital alternate, and they *kept* it since it was more startling
Tools:
Houdini Renderman
0:04-0:07
Harry Potter and The Philosopher's Stone
Rhythm & Hues
Keys Renderman lighting & Houdini shadow fx: given a roto matte only, I used Houdini Trace, COPs & SOPs to generate "pillow" Harry/Broom geo to drip Key shadows onto
Tools:
Houdini Renderman
0:07-0:10
Judge Dredd
Atomix/TOPIX L.A
bg Rain PRISMS particles Mantra lighting: needs HD/UHD to even read, but I recall sweeping 0.5 shutter length capped tubes looked better than '95 Mantra mblur!
Tools:
Houdini Mantra
0:10-0:18
Volcano
VIFX
Smoke off fires, helicopter insignia: '96 sprite particle smoke & pRman copter lighting -- #number I put on the chopper = FX
Tools:
Houdini Renderman
0:18-0:25
Cirque du Freak: The Vampire's Assistant
freelance Sr. Fx TD
theatre chairs, ceiling fixture chunks, dust, debris: used Houdini Fan DOP to blow-up Chairs & CHOPs to re-time/refine motion
Tools:
Houdini
0:25-0:27
Superman Returns
Sr. Fx TD
Breaking Glass: '06 Houdini DOPs Rigid Body Dynamics comped w/practical water spray
Tools:
Houdini
0:27-0:41
I Am Legend
Sr. Fx TD
tearing metal, snapping cables, collapsing fx/anim (geom deform) for NY Bridges: snap/crumple morphed from lattice-bent to freed DOPs bridge chunks by poly-area squash/stretch tolerances
Tools:
Houdini DOPs POPs
0:41-0:49
Hancock
Sony Pictures Imageworks
dust, smoke, metal bend-out: Houdini POPs & SOPs
Tools:
Houdini
0:49-0:57
Hancock
Sony Pictures Imageworks
bank papers: Imageworks own CFD Houdini POPs driving SOPs bend/curling
Tools:
Houdini
0:57-1:03
Hancock
Sony Pictures Imageworks
tornado & storm cloud volumetric fx; Houdini POPs & SOPs driving Imageworks SVEA volume rendering via Katana
Tools:
Houdini Katana SVEA
1:03-1:13
Alien: Resurrection
VIFX
Bullet grenade PRISMS animation & Renderman lighting (leading up to a *traditional/practical* stage pyrotechnic explosion)
Tools:
Houdini Renderman
1:13-1:29
Elektra
Rhythm & Hues
Ink Hawk 2D/3D morph effect Houdini texture UV attribute transfer & smoothing on metaball animation & Mantra lighting
Tools:
Houdini Mantra
1:29-1:35
Cloudy with a Chance of Meatballs
Sony Pictures Imageworks
O.Juice & Burger splashes: 2009 SPI proprietary Smoothed Particle Hydrodynamics SPH POPs fluid particles
Tools:
Houdini Katana
1:35-1:41
Cloudy with a Chance of Meatballs
Sony Pictures Imageworks
bouncing burgers using Imageworks Open Dynamics Engine POPs in Houdini; bg crowds using Imageworks CHOPs-based Swarm setup
Tools:
Houdini ODE
1:41-1:43
Cloudy with a Chance of Meatballs
Sony Pictures Imageworks
jacket armpit rips: Houdini SOPs animation
Tools:
Houdini
1:43-1:49
Cloudy with a Chance of Meatballs
Sony Pictures Imageworks
meatball foodstreams : Houdini POPs driven SPITech Packed Primitives Geometry Instancing and SP Layered Art Texture sprite mist
Tools:
Houdini Katana SPLAT
1:49-1:52
Cloudy with a Chance of Meatballs
Sony Pictures Imageworks
hot tea Houdini drops, SPH POPs splashes, SPLAT sprite render steam
Tools:
Houdini Katana SPLAT
1:52-2:01
Cloudy with a Chance of Meatballs
Sony Pictures Imageworks
FLNSMDFR gun smoke : Houdini POPs particles rendered w/Sony Pictures Layered Art Texture sprites
Tools:
Houdini Katana SPLAT
2:01-2:13
Star Trek: Insurrection
VIFX
Fish Renderman caustics lighting + some background plant Alias Power Animator lattice animation
Tools:
Alias Renderman
2:13-2:24
The X-Files: Fight The Future
VIFX
Ice chunk/crack fx Houdini animation R&D/lead, Renderman lighting
Tools:
Houdini Renderman
2:24-2:29
The Sum of All Fears
Rhythm & Hues
shattering glass Houdini R&D/setup
Tools:
Houdini
2:29-2:38
X-Men 2
Rhythm & Hues
collapsing clear Connector Hose + pre-DOPs shattering prison Plastic -- Houdini POPs particle-driven R&D/setup: Richard Hollander named me in the CINEFEX#94 article: http://lafave.webs.com/bits
Tools:
Houdini
2:38-2:44
Titanic
VIFX
3D camera tracking for bg motion-controlled miniature engine room shoot
Tools:
Digital Domain Track
2:44-3:45
Fantasia 2000
VIFX
end Sails (Maya) animation, (MTOR) mapping & lighting
Tools:
Maya Renderman
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