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Fabrice Di Cicco
Lighting TD / Matchmove Artist
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Bande démo / Demoreel 2014 - Fabrice Di Cicco
Jul 4, 2015
•
Demoreel 2014 - Matchmove
0:03-0:04
Dracula Untold
Matchmover Artist
I had to animate the digidouble of Dracula to match the plate.
Every time I was seeing Dracula put a foot on the floor, I was doing a pose the frame. And I animated the frames between until the final result.
After that the vfx could do the effect with the bats.
Tools:
Maya
0:05-0:08
Game of Thrones
Matchmover Artist
I tracked the camera (red cones), and tracked the points of the left shoulder and added a digidouble.
I had to animate the 3D character to match the plate. As you can see on the next sequence they added a dragon on the left shoulder.
Tools:
Maya 3dequalizer
0:08-0:15
Green Lantern
Matchmover Artist
I had to animate the digidouble of Ryan Reynolds (Green Lantern), to match the plate.
Tools:
Maya 3dequalizer
0:15-0:18
RoboCop
Matchmover Artist
First I tracked Robocop in 3Dequalizer to have moving points that I used in Maya to have a good basis of the body and the head.
Then I corrected the data, cleaned the curves and animated the ams,
All that to have a full Bodytrack of Robocop matching the plate,
Tools:
Maya 3dequalizer
0:18-0:20
RoboCop
Matchmover Artist
I tracked the camera and did the full bodytrack of Robocop
Tools:
Maya 3dequalizer
0:20-0:21
Green Lantern
Matchmover Artist
Animated the digidouble to match the plate
Tools:
Maya
0:22-0:28
RoboCop
Matchmover Artist
Full bodytrack of Robocop.
Lot of animation from scratch with the backplate used like a layer to match the character.
Tools:
Maya 3dequalizer
0:28-0:33
Green Lantern
Matchmover Artist
Tracking of the camera, and animation of the 2 characters in Maya to match the plate
Tools:
Maya
0:33-0:35
RoboCop
Matchmover Artist
Animation of the digidouble to match the helmet and the torso
Tools:
Maya
0:35-0:38
Green Lantern
Matchmover Artist
Animation of the digidouble to match the plate
Tools:
Maya
0:38-0:39
RoboCop
Matchmover Artist
I tracked the body with 3De, then used that in Maya and cleaned the curves to have a good bodytracking.
Then I modeled a gun and parented it to the hand.
Tools:
Maya 3dequalizer
0:40-0:41
Green Lantern
Matchmover Artist
First I tracked the camera.
Then I tracked both characters suit in all cameras, with that I had a representation in 3D space of the animation.
I used the points (like a motion capture process) then cleaned the curves and adjusted the animation to have the final result.
Tools:
Maya matchmover movimento
0:41-0:52
RoboCop
Matchmover Artist
Mix of 2D Tracking points in 3De and animation in Maya to have the full bodytrack.
Then the animation department did the anim of the helmet at the end
Tools:
Maya 3dequalizer
0:52-0:54
Green Lantern
Matchmover Artist
Tracking of the plate.
Tracking of the suits in the main camera and the 2 witnesses.
Used the data and cleaned to have a full bodytrack of both characters
Tools:
Maya matchmover movimento
0:54-0:56
Matchmover Artist
Commercial Les furets.Com
I had to animate frame by frame the fingers to match the plate
Tools:
Maya
0:56-1:00
Green Lantern
Matchmover Artist
Tracking of the camera.
Tracking of the suits to have 3D points to use in Maya to help and have a first animation.
Then cleaned to have full bodytracking
Tools:
Maya matchmover movimento
1:00-1:07
RoboCop
Matchmover Artist
Tracking of the camera.
Full animation from scratch of the full body of Robocop
Tools:
Maya
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