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Brittany Drew
Surfacing Artist / Texture Artist
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Reel: Aug 2014 Texturing
Aug 30, 2014
•
3 likes
Reel of texturing work at Rhythm & Hues from released films and trailers as well as personal work.
0:05-0:10
X-Men: Days of Future Past
Texture Paint TD
Textured the concrete tunnel that camera flies out of.
Tools:
Mari
0:11-0:12
X-Men: Days of Future Past
Texture Paint TD
Refined and sharpened displacement sculpt for crunching airplane effect to create a crushed metal feel.
Tools:
Mudbox
0:12-0:17
X-Men: Days of Future Past
Texture Paint TD
Refined the Beast textures. Addressed notes until final look dev was approved for each shot. Each shot had slightly different textures and facial blend shapes sculpted to match the actor in makeup.
Tools:
Mari, Mudbox, Photoshop
0:25-1:20
Percy Jackson: Sea of Monsters
Texture Paint TD
Textured the hero creature "The Garborator." The section of the creature within the arch with the branching arms and spikes.
Developed from start to finish based on concept and notes given. Created all necessary map passes and displacements.
Worked closely with the Prelighter (Surfacing Artist)
Tools:
Mari, Mudbox, Photoshop
1:21-1:32
Percy Jackson: Sea of Monsters
Texture Paint TD
Digital double of the ship's gun turret.
Tools:
Mari, Mudbox
1:43-2:08
Percy Jackson: Sea of Monsters
Texture Paint TD
"Bull Interior"
Partnered with another painter on the team to create a set of parts to be instanced around the interior of the bull. Helped develop and guide the texture look for the metals.
Tools:
Mari
2:10-2:21
Percy Jackson: Sea of Monsters
Texture Paint TD
Textured the multi-arms of the body and shirt.
Needed to match the actor and the rest of his body.
Tools:
Mari
2:22-2:24
Seventh Son
Texture Paint TD
Assisted on the Dragon creature, helping create a matte to drive metal roughness.
Tools:
Mari
2:24-2:26
Seventh Son
Texture Paint TD
Chain link and rope net textures.
Tools:
Mari
2:26-2:30
Seventh Son
Texture Paint TD
Digital double of metal grate door of cage. Textures for normal and wet look.
Tools:
Mari
2:30-2:32
Seventh Son
Texture Paint TD
Worked with a team of Texture Artists where sections were split up. Helped with arm skin maps and paw pads.
Tools:
Mari, Mudbox
2:32-2:38
Seventh Son
Texture Paint TD
Textured digital double of the staff. Used to create realistic magical effects.
Tools:
Photoshop, Bodypaint, Mudbox
2:39-2:54
Personal project
Generalist
Telescope case:
Model, Texture, Lookdev, Lighting and Compositing.
Tools:
Maya, Mari, Photoshop
Comments (1)
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Ralph Sevelius
So great that you worked on X-Men!
122 months ago
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