CG artist with a focus on texturing, painting the various materials for assets necessary in production. I am also capable of uv unwrapping and enjoy it's puzzle like nature. I'm highly competent in Maya, Max, Zbrush, Mari, Photoshop and Mudbox.
I love learning new things as well as creating. I love the excitement of problem solving a new project, the visuals, the method, working towards the final product.
Work History
Surfacing Artist
343 Industries
June 2020 - June 2021
Seattle, WA
Surfacing Artist
Blizzard Entertainment
February 2017 - January 2018
Texture Artist
Digital Domain
November 2016 - February 2017
Los Angeles, CA
Surfacing Artist (Temp)
Blizzard Entertainment
May 2015 - November 2016
Irvine, CA
Bad Robot
June 2014 - May 2015
CG Artist
Bad Robot
March 2015 - May 2015
Santa Monica, CA
Texture Artist
The Mill
November 2014 - December 2014
Texturing photo real props and environment pieces.
Texture Artist / Surfacing
Bad Robot
June 2014 - November 2014
Santa Monica
Majorly texturing hard surface assets with a small amount of surfacing in Vray for Maya
Instructor
FXPHD
December 2013 - July 2014
Teaching Introduction to Mari (Mar102) for the Winter 2014 term
Texture Painter
Rhythm & Hues Studios
March 2014 - July 2014
Los Angeles, CA
CG Artist
The Graphic Film Company
September 2013 - October 2013
Texturing for "Night of the Living Dead: Origins 3D"
Textured zombies and set props. Set up rough shaders in Maya with Vray.
Modeled and unwrapped environment objects and additional character pieces. Sculpted pose and details in static characters (ie: dead bodies)
Created a skydome matte painting for use in rendering/background card.
Texture Paint TD
Rhythm & Hues Studios
May 2012 - March 2013
Texturing various 3D assets for feature movie production. Working within the lookdev department, between modeling and pre-light to develop a cg asset to be used in final composites.
Programs: Mari, Photoshop, Bodypaint, Mudbox
System: Linux + Mac
https://www.imdb.com/name/nm5493268/
Percy Jackson: Sea of Monsters
hero level organic creature textures, hero hard surface textures
https://www.imdb.com/title/tt1854564/
Seventh Son:
Organic, creature, hard surface and digital doubles
https://www.imdb.com/title/tt1121096/
RIPD:
Clothing textures
https://
Apprentice Texture Painter
Rhythm & Hues Studios
May 2012 - June 2012
Month long apprenticeship to learn texture painting for feature production workflow, pipeline within the studio, and the approach using Photoshop, Bodypaint and Mudbox.
One of 9 chosen from a multitude of candidates to enter the program, hired as a Junior Painter after the program.
Creative Specialist Intern
The Foundry
March 2012 - May 2012
Assisting the creative specialists in the creation of assets for program demos in Nuke, Mari and a scene made in Maya for Katana.
Matte Painting using the Nuke<>Mari bridge
Texture demo for Mari
Prepping an environment scene within Maya for Katana.
Programs: Maya, Mari, Nuke and Katana.
Background Artist
Kensington Falls
November 2010 - February 2011
Background artist for the 2D animation pilot Tom's Life by Tom Megalis.