Brittany Drew

Brittany Drew

Texture Artist / Look Dev / Modeling

Mid-level Surfacing Artist / Mid-level Texture Artist / 13 yrs

Seattle, WA

Hire Me

Surfacing Artist

Mila (2021)

Surfacing Artist

Overwatch (2016)

Texture Painter

Into the Storm (2014)

Matte Painter

Mysteries of the Unseen World (2013)

Texture Artist

The fate of the furious (2017)

Surfacing Artist

World of Warcraft: Legion

Seventh Son (2015)

X-Men: Days of Future Past (2014)

Texture Paint TD

Percy Jackson: Sea of Monsters (2013)

Keepers of Time

CG artist with a focus on texturing, painting the various materials for assets necessary in production. I am also capable of uv unwrapping and enjoy it's puzzle like nature. I'm highly competent in Maya, Max, Zbrush, Mari, Photoshop and Mudbox.

I love learning new things as well as creating. I love the excitement of problem solving a new project, the visuals, the method, working towards the final product.
Work History
  • Surfacing Artist

    343 Industries

    June 2020 - June 2021
    Seattle, WA
  • Surfacing Artist

    Blizzard Entertainment

    February 2017 - January 2018
  • Texture Artist

    Digital Domain

    November 2016 - February 2017
    Los Angeles, CA
  • Surfacing Artist (Temp)

    Blizzard Entertainment

    May 2015 - November 2016
    Irvine, CA
  • Bad Robot

    June 2014 - May 2015
  • CG Artist

    Bad Robot

    March 2015 - May 2015
    Santa Monica, CA
  • Texture Artist

    The Mill

    November 2014 - December 2014

    Texturing photo real props and environment pieces.

  • Texture Artist / Surfacing

    Bad Robot

    June 2014 - November 2014
    Santa Monica

    Majorly texturing hard surface assets with a small amount of surfacing in Vray for Maya

  • Instructor

    FXPHD

    December 2013 - July 2014

    Teaching Introduction to Mari (Mar102) for the Winter 2014 term

  • Texture Painter

    Rhythm & Hues Studios

    March 2014 - July 2014
    Los Angeles, CA
  • CG Artist

    The Graphic Film Company

    September 2013 - October 2013

    Texturing for "Night of the Living Dead: Origins 3D"

    Textured zombies and set props. Set up rough shaders in Maya with Vray.

    Modeled and unwrapped environment objects and additional character pieces. Sculpted pose and details in static characters (ie: dead bodies)

    Created a skydome matte painting for use in rendering/background card.

  • Texture Paint TD

    Rhythm & Hues Studios

    May 2012 - March 2013

    Texturing various 3D assets for feature movie production. Working within the lookdev department, between modeling and pre-light to develop a cg asset to be used in final composites.

    Programs: Mari, Photoshop, Bodypaint, Mudbox

    System: Linux + Mac

    https://www.imdb.com/name/nm5493268/

    Percy Jackson: Sea of Monsters
    hero level organic creature textures, hero hard surface textures
    https://www.imdb.com/title/tt1854564/

    Seventh Son:
    Organic, creature, hard surface and digital doubles
    https://www.imdb.com/title/tt1121096/

    RIPD:
    Clothing textures
    https://

  • Apprentice Texture Painter

    Rhythm & Hues Studios

    May 2012 - June 2012

    Month long apprenticeship to learn texture painting for feature production workflow, pipeline within the studio, and the approach using Photoshop, Bodypaint and Mudbox.

    One of 9 chosen from a multitude of candidates to enter the program, hired as a Junior Painter after the program.

  • Creative Specialist Intern

    The Foundry

    March 2012 - May 2012

    Assisting the creative specialists in the creation of assets for program demos in Nuke, Mari and a scene made in Maya for Katana.

    Matte Painting using the Nuke<>Mari bridge

    Texture demo for Mari

    Prepping an environment scene within Maya for Katana.

    Programs: Maya, Mari, Nuke and Katana.

  • Background Artist

    Kensington Falls

    November 2010 - February 2011

    Background artist for the 2D animation pilot Tom's Life by Tom Megalis.

Education
  • fxPhd

    January 2014 - ?
  • Art Institute of Pittsburgh

    2008 - 2011