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Eric Leidenroth
Motion Capture
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Motion Edit Reel
Feb 26, 2014
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Here is some various work that I have done over the years in Motion Edit. I will be...
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0:03-0:06
Happy Feet Two
Motion Edit Supervisor
I motion edited the humans in this shot, kept their eye lines intact as well as retimed the screen right man.
Tools:
Nuance
0:06-0:10
Happy Feet Two
Motion Edit Supervisor
I helped out on fixing up some of the Elephant Seals at the end of the project.
Tools:
Nuance
0:10-0:15
Happy Feet Two
Motion Edit Supervisor
I was asked by the animation director to seamlessly blend in a captured walk for Atticus (screen left) with the keyframed animation.
Tools:
Nuance and Maya
0:15-0:20
Happy Feet Two
Motion Edit Supervisor
I sat with the director on this shot and repositioned a few of the characters for better composition, and then finessed the final result.
Tools:
Nuance and Maya
0:20-0:28
Happy Feet Two
Motion Edit Supervisor
I motion edited the human and the pickaxe in this shot.
Tools:
Nuance and Maya
0:28-0:32
Happy Feet Two
Motion Edit Supervisor
I motion edited Seymour (seen here) as well as a thorough final pass of all characters before it made it out as a trailer as well as with the movie.
Tools:
Nuance and Maya
0:32-0:36
Happy Feet Two
Motion Edit Supervisor
I motion edited the human in this shot, keyframing the hand and visor interaction within Maya.
Tools:
Nuance and Maya
0:36-0:40
Happy Feet Two
Motion Edit Supervisor
I helped motion edit the main Krill’s legs and lower body when tap dancing on the ice.
Tools:
Nuance and Maya
0:40-0:45
Happy Feet Two
Motion Edit Supervisor
I made final touches to the human in this shot. His right arm had to be adjusted for the ripcord as well as keep a little life in the fingers.
Tools:
Nuance and Maya
0:45-0:54
Happy Feet Two
Motion Edit Supervisor
I made final touches to the humans in this shot. The man with the chainsaw was awful close to maiming himself.
Tools:
Nuance and Maya
0:54-1:00
Happy Feet Two
Motion Edit Supervisor
I motion edited Seymour (in the back) as well as a thorough final pass of all characters before it made it out as a trailer.
Tools:
Nuance and Maya
1:00-1:10
Happy Feet Two
Motion Edit Supervisor
I made final touches to the toddler penguins in this shot. Addressing specific points the director wanted.
Tools:
Nuance and Maya
1:10-1:23
The Chronicles of Narnia: Prince Caspian
Motion Editor
Our crowd characters were mixed in with the live action and keyframed characters.
Tools:
Identify and Nuance
1:23-1:38
The Polar Express
Motion Editor
I tracked, cleaned and source edited the hero characters.
Tools:
Identify and Nuance
1:38-1:43
Pirates of the Caribbean: At World's End
Motion Editor
At Giant Studios, we tracked, cleaned and mapped performances to the target rigs for crowd shots.
You can barely see the work, so I'll be getting rid of this on my next reel.
Tools:
Identify and Nuance
1:43-1:52
Happy Feet
Motion Edit Lead
I motion edited Lovelace (in the back) in this scene. The captured performance had to be thoroughly reworked because of the narrow gate of his legs.
Tools:
Nuance and XSI
1:52-2:00
Happy Feet
Motion Edit Lead
I motion edited Lovelace and Ramon as well as a final pass on all characters. I repositioned and retimed Ramon’s jump off the rock.
Tools:
Nuance and XSI
2:00-2:03
Happy Feet
Motion Edit Lead
I motion edited Mumble and Lovelace in this shot.
Tools:
Nuance and XSI
2:03-2:06
Happy Feet
Motion Edit Lead
I ended up motion editing all characters. I had to rework the timing for the amigos as they anticipate the jump.
Tools:
Nuance and XSI
2:06-2:12
Happy Feet
Motion Edit Lead
I motion edited baby Mumble throughout the shot, paying close attention to Savion Glover’s original tap dance performance, as well as giving the toes enough life without dampening the stomps.
Tools:
Nuance and XSI
2:12-2:17
Happy Feet
Motion Edit Lead
I motion edited all characters in the shot except for Mumble, he was keyframed in animation.
Tools:
Nuance and XSI
2:17-2:26
UFC 2009 Undisputed
Motion Editor
I tracked, cleaned and mapped performances to the target rigs, including facial motion for in game cinematics.
Tools:
Identify and Nuance
2:26-2:30
UFC 2009 Undisputed
Motion Editor
This shot required a bit more care as the man in gloves was captured interacting with a dummy and the performer was sitting to the side. Bringing the two together seamlessly was the goal.
Tools:
Identify and Nuance
2:30-2:37
Motion Editor
I tracked, cleaned and mapped performances to the target rigs while keeping interaction with the motorcycle.
Tools:
Identify and Nuance
2:37-2:52
Motion Edit
The capture for Tomb Raider was fairly straightforward. Unfortunately the target rig of Lara had unusually long legs and short arms, so for a game with a lot of grappling, it was a bit of a challenge to map and key to the target rig.
Tools:
Identify and Nuance
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