Worked in MotionBuilder on a video game title, The Order: 1886.
Senior Motion Editor
Giant Studios
April 2012 - August 2013
Motion editing of Facial performance for current and next gen games. The latest projects being Halo 4 and Murdered: Soul Suspect. Starting from the tracking stage all the way to finished layered animation performance. Matching the intent of the actor while keeping the result in line with the targeted character.
Assisted with the Capture Stage setup, Actor setup and maintaining the marker placement during the capture. Tracking of the scene and take for the client.
Motion Edit Supervisor / Happy Feet 2
Dr. D Studios
December 2008 - September 2011
Sydney, Australia
Hired and lead a team of 30 animators and trained each in Giant Studios proprietary software and project pipeline.
Managed workflow, scene / shot approval and day to day tasks for technical and creative management.
Worked with director George Miller and animation director Rob Coleman to establish specific styles for the characters as well as fulfilling any animation changes needed.
Helped with Previs and layout while blending performances for the director and choreographers.
Motion Editor
Giant Studios
November 2006 - November 2008
Atlanta,GA
Keyed and adjusted the body motion for source and target using Giant's proprietary software. Added keyframe layers to offset the characters pose and performance.
Created Charmaps for retargeting characters for realtime and motion edit, and made adjustments for props and other custom situations.
Created tcl/tk scripts for tools to help the workflow.
Film titles including: Avatar, Prince Caspian, The Mummy: Tomb of the Dragon Emperor, Pirates of the Caribbean: At Worlds End
Lead Motion Editor / Happy Feet
Animal Logic
May 2005 - October 2006
From cleanup of motion capture data to final polishing of penguin characters.
Responsible for completing designated shots as well as training new team members, assigning shots and assisting others to reach their goals.
Helped maintain the pipeline as well as created tools to simplify redundant tasks.
Lead Animator / Dungeon Lords
Wireframe Interactive
July 2004 - April 2005
Lead a small team of animators in creating in game animation
Animated of a wide variety of character types, including Heroes, NPCs and Monsters .
Responsible for rigging and weighting adjustments.
Created animation exercises for the animators to sharpen their skills as well as advise them in ways to strengthen their abilities.
Motion Editor
Giant Studios
June 2003 - June 2004
Atlanta,GA
Tracking, refining and editing of motion capture data for The Polar Express.
Created real-time models and textures for various projects.
Tracked and edited motion capture data for in game cinematics as well as motion for system control for Men of Valor, True Crime: New York City, Alone in the Dark (XBox 360).
Tracked, refined and edited body and facial data for a Nikon commercial.