For Artists
For Studios
Concierge
Jobs
Sign In
Sign Up
menu
Justin Dobies
Lighting Supervisor
Like
Follow
DemoReel 2014 Winter
Apr 14, 2015
•
2 likes
0:03-0:09
Big Hero 6
Lighting Artist
For this sequence, the goal was to have a near photo-real feeling while also highlighting the actions of the characters. It was important to simplify the read of the scene by pushing the background characters back. We utilized lens flares, fog and heavy depth of field to achieve this. Rim lights were used to accentuate the mass of crowds behind the
0:09-0:30
Feast
Much of the lighting was developed or refined in Nuke through multiple techniques. Various data passes such as normals, reference space and world space 3D projection mapping was used to simulate shadowing and highlights. The house floor reflections were a challenge as they had to be accurate to the characters that were heavily adjusted in Nuke
Comment
Sign in to leave a comment.
More from Justin Dobies
◄
previous
►
next
Comment
Sign in to leave a comment.