Tool Development and Look Development for multiple shows under the HUB team
Lighting Artist
Walt Disney Animation Studios
April 2013 - October 2014
Frozen (2013) - Lighting and compositing
Feast (2014) - Compositing including composite-based lighting
Big Hero 6 (2014) - Lighitng and Compositing
Lighting Artist
DreamWorks Animation
May 2011 - April 2013
Puss in Boots; Puss in Boots: The Three Diablos; Madagascar 3; Rise of the Guardians; Turbo
Responsible for the lighting and compositing of production shots to meet the art direction utilizing
lighting rigs. Developing and adjusting lighting rigs for one-off shots and locations. Fixing of rendering artifacts to achieve clean final renders. Developing Nuke gizmos to aid in shot compositing.
Lighting TA
DreamWorks Animation
October 2008 - May 2011
Shrek Forever After; Dragons: Legend of the Boneknapper; Puss In Boots
Assisted lead lighting artists in the implementation and installation of rigs. Trouble shot rendering artifacts. Developed a script that automated the setup and running of turntable tests of multiple assets under many lighting scenarios. Trained new hires in the position. Created DI Mattes for use in Lustre. Helped define roles of the new position. Lighting and compositing of production shots.
Graduate Research Assistant, ACIN
Drexel University
October 2007 - June 2008
Researched various network propagation tools and evaluated HCI principles to help design a new tool interface