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Jonathan Sothern
Lighting Artist
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Lighting Technical Director Showreel
Apr 30, 2015
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2 likes
Recent Lighting and Rendering work on The Hobbit films
0:05-0:12
Hobbit 2
Rendering of all CG elements in multiple layers to provide to compositing including FX elements and replacement of live action background elements for creature interaction,
Using existing light rig for background elements.
Adjusted sequence light rig to Integrate creature with live action plate elements
Tools:
Maya and renderman
0:12-0:15
The Hobbit: The Desolation of Smaug
Full CG shot.
Rendering of all elements.
Adjusted sequence light rig for background elements.
Lighting of creature with shot specific light rig I created for the shot.
Tools:
Maya and Renderman
0:16-0:18
Hobbit 1 Extended Edition
Full CG shot.
Rendering of all CG elements.
Adjusted existing sequence light rigs for both foreground creature and background elements.
Tools:
Maya and Renderman
0:19-0:33
Hobbit 1 Extended Edition
Full CG shot
Rendered all Elements.
Adjusted multiple sequence light rigs to light elemtents in background, midground, and creatures.
Elements render in separate passes to optimise render times and memory usage. Shadow passes and interactive lighting passes used to cast shadow onto set.
Tools:
Maya and Renderman
0:33-0:38
Hobbit 1 Extended Edition
Full CG shot
Rendered all elements.
Adjusted multiple sequence light rigs to light elemtents in background and midground. Created lighting rig for foreground creatures and set.
Elements render in separate passes to optimise render times and memory usage. Shadow passes and interactive lighting passes used to cast shadow onto set.
Tools:
Maya and Renderman
0:38-0:43
The Hobbit: The Desolation of Smaug
Full CG shot
Adjusted sequence light rigs to light the shot.
Elements rendered in separate passes to optimise render times and memory usage as well as giving compositing more flexibility.
0:44-0:54
Digital human replacement.
Created lighting setup to match live action plate.
Tools:
Maya and Renderman
1:00-1:06
The Hobbit: The Desolation of Smaug
Developed look and light rig for set extensions used in the sequence.
Extensions included replace parts of live action set building as well as full buildings.
Helped develop process for rendering reflection passes of CG buildings into CG water elements.
Rendered all cg elements used in shot.
Tools:
Maya and Renderman
1:06-1:12
The Hobbit: The Desolation of Smaug
Rendered all CG elements.
Adjusted sequence light rig for background set extension.
Created lighting rig for foreground creature lighting.
Tools:
Maya and Renderman
Comments (1)
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James Bennett
Fantastic work! Nice showreel breakdown.
127 months ago
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