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Matt Titus
Software Engineer / visual effects artist
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Demo Reel
Feb 5, 2015
•
2 likes
0:06-0:16
Turbo
Turbo Trail
Developed the look and concept of the trail effect with the Director, VFX Supervisor and HoFX
Built system that interfaced with studio lighting and animation packages
System gave real time feedback to artists as they iterated on shots
Tools:
Houdini, Mantra, Nuke
0:26-0:31
Turbo
Turbo Logo.
Lit, Rendered and composited the Logo.
Tools:
Houdini, Mantra, Nuke
0:31-0:36
Turbo
Bio Transformation.
Did all of the lighting, rendering and compositing for the shot
Tools:
Houdini, Mantra, Nuke
0:36-0:41
Turbo
Car Light Streaks
I setup a system for interfacing with our crowds data (500+ cars) to create the streaks for the shot. Then rendered and composited the effect to match artwork.
Tools:
Houdini, Python, Mantra
0:41-0:46
Turbo
Volumetrics
I simulated the volumetrics, wrote volumetric shaders, rendered the elements and composited into final frame
Tools:
Houdini, Mantra, Nuke
0:46-0:47
Turbo
Fluids
I simulated the fluids in Realflow and meshed in Houdini with our Vdb toolset. I built a shader for the soda in our lighting package.
Tools:
Houdini, Real Flow, Nuke
0:49-0:50
Turbo
Turbo Impact
I developed the look of the impact and created it using Houdini POP sims for the particulate and debris chunks.
0:51-0:56
Kung Fu Panda 2
Reveal Effect
0:56-1:01
Kung Fu Panda 2
Reveal Effect
This effect was art driven and matched to a specific look. Particle sims were done in Maya. The Volumetrics and rendering were done in the Dreamworks lighting package.
1:04-1:11
Megamind
Ground destruction was done with a Blast Code setup in maya.
Tools:
Maya, Blastocde
1:12-1:20
Shrek Forever After
Visual Effects Artist
Hay and Fire
Developed system for hay placement and interaction with characters
Did the fire sim using Maya fluids and rendered in our lIghting package.
Pioneered a new way for the studio to do interactive lighting with fire.
Tools:
Maya
1:21-1:24
Shrek Forever After
Visual Effects Artist
Water
Did water using Maya nParticles.
1:24-1:34
Monsters vs Aliens
Visual Effects Artist
Beam
Did the Beam Effect using Maya volumetrics, particles and Nuke.
1:35-1:44
Kung Fu Panda
Visual Effects Artist
Steam
Developed maya fluid system for steam on noodle bowls to instal quickly for other artists as well as working on shots myself.
1:45-2:02
Supervised Fx for Sunoco Turbo comercial
Comments (1)
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James Bennett
Great reel. Fantastic breakdown!
128 months ago
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