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D'lun Wong
Crowd Artist / Tech Animator
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Crowd Simulations Reel 2014(updated with How To Tr
Dec 2, 2014
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2 likes
0:07-0:17
How to Train Your Dragon 2
crowd artist
Placing and determining the behavior, timing, motion path and orientation of the dragon agents for this scene. Responsible for building the custom MotionBuilder dragon rigs in Maya for post simulation refining animation in MotionBuilder, including the actual post simulation clean-up animations when it’s deemed necessary.
Tools:
MASSIVE, MotionBuilder & Maya
0:22-0:29
How to Train Your Dragon 2
Crowds Artist
Choreographing midground to background foot soldiers and flying dragons in intense battling interactions. Motion paths of the flying dragons and soldiers movements and motions are strategized in a way to accentuate the composition of the heroes. Maya and MotionBuilder were used to clean up crashing geometry and crowd animation refinement.
Tools:
MASSIVE, MotionBuilder & Maya
0:30-0:43
Turbo
Crowds Artist
Billboard crowds, our proprietary new 2D cards system for crowds (for midground to background
crowds) was solely created for this show. This system was extremely beneficial and time saving for the numerous Indy 500 enormous stadium crowd scenes. Responsible for placing crowds in the entire scene. Only close-up crowds were simulated in MASSIVE.
Tools:
MASSIVE & Maya
0:45-0:57
Turbo
Crowds Artist
Worked on all the surrounding and background snails except the six hero snails. Placing and determining the behavior, timing, motion path and orientation of the snail agents for this scene. Post sim tools in Maya were used to fine tune agents’ placements and reactionary animations. Additional facial expressions were done in EMO (animation tool).
Tools:
MASSIVE, EMO & Maya
0:57-1:03
Kung Fu Panda 2
Crowds Artist
The hero wolf boss and a running wolf soldier in the background are hero animated. All other wolf
soldiers are crowd simulated. Placing and determining the behavior, timing, motion and orientation of the wolf agents. EMO was used to refine certain agents’ placement and orientation.
Tools:
MASSIVE & EMO
1:05-1:14
Kung Fu Panda 2
Crowds Artist
Placing and determining the behavior, timing, motion and orientation of the wolf agents. Dynamic crowd simulation was applied to certain wolf agents to achieve rag doll effects when they are being tossed around on the boats. Dynamic agents were also being used on the boats for rag doll effects when multiple boats crash together.
Tools:
MASSIVE & EMO
1:14-1:18
Madagascar 3: Europe's Most Wanted
Crowds Artist
Extremely heavy crowd simulation shot which needs multiple assets breakdown. Placing and determining
the behavior, timing, motion and orientation of the human agents.
Tools:
MASSIVE & EMO
1:19-1:21
Land of the Lost
Crowds Artist
Placing and tweaking the behavior, timing, motion and orientation of the agents. The reptilian creatures
(sleestaks) are all CG in this shot.
Tools:
MASSIVE & Voodoo
1:22-1:25
Land of the Lost
Crowds Artist
Placing and tweaking the behavior, timing, motion and orientation of the agents. The reptilian creatures (sleestaks) are CG from the midground all the way to the back. Sleestak head’s X and Y axes are setup to respond to an animated sound object in MASSIVE to match the movement of the live action actors.
Tools:
MASSIVE & Voodoo
1:26-1:32
How to Train Your Dragon 2
Crowds Artist
Responsible in setting up the flocking pattern of the dragons in donut shape. Additional works include setting up the flying paths of the dragons from the village to join the dragon group.
Tools:
MASSIVE, MotionBuilder & Maya
1:34-1:38
How to Train Your Dragon 2
crowd artist
Responsible in creating the wall of dragons at the back. Post sim tools in Maya and MotionBuilder were used to clean up geometry penetrations and strengthen composition of the shot.
Tools:
MASSIVE, MotionBuilder & Maya
Comments (2)
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James Bennett
Fantastic reel breakdown!
134 months ago
D'lun Wong
Thanks!
134 months ago
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