D'Lun Wong

D'Lun Wong

Senior Crowd Artist / Senior Tech Animator / 14 yrs

Los Angeles, CA

Hire Me

Crowds Artist

Strange World (2022)

Crowds Artist

Zootopia+ (2022)

Crowds Artist

Encanto (2021)

Crowds Artist

Raya and the Last Dragon (2021)

Crowds Artist

Short Circuit (2020)

Crowds Artist

Frozen 2 (2019)

Crowds Artist

How to Train Your Dragon: The Hidden World (2019)

Cloth And Rigging

Guardians of the Galaxy Vol. 2 (2017)

Cfx Artist

The Boss Baby (2017)

Rigging/CFX TD

Captain America: Civil War (2016)

Cfx Artist

Trolls (2016)

Rigging/CFX TD

Ant-Man (2015)

Avengers: Age of Ultron (2015)

crowd artist

Penguins of Madagascar (2014)

crowd artist

How to Train Your Dragon 2 (2014)

Crowds Artist

Madagascar 3: Europe's Most Wanted (2012)

Crowds Artist

Puss in Boots (2011)

Kung Fu Panda 2 (2011)

Crowds Artist

Kung Fu Panda 2: The Video Game (2011)

Visual Effects

Game of Thrones (2011)

Cloth / Hair Technical Director

Cats & Dogs: The Revenge of Kitty Galore (2010)

Turbo (2009)

Technical Animator

Alvin and the Chipmunks: The Squeakquel (2009)

Technical Animator

Aliens in the Attic (2009)

Land of the Lost (2009)

Technical Animator

Night at the Museum: Battle of the Smithsonian (2009)

Technical Animator

The Mummy: Tomb of the Dragon Emperor (2008)

Technical Animator

Alvin and the Chipmunks (2007)

Technical Animator

The Golden Compass (2007)

After Effects Designer

Imelda (2004)

Work History
  • Crowd Artist

    DreamWorks Animation

    January 2018 - January 2019
    Glendale, CA
  • Rigging/CFX TD

    Method Studios

    April 2015 - December 2017

    Part of the small but vigorous rigging team to assist in the completion of Ant-Man for performing cloth simulation. Responsible for simulating Ant-Man's in superhero suit for the shirt and pants. Also involved in refining the silhouette of the hero and underlying colliding geometry to maintain better musculature shape as required by certain shots. Other duties include rigging for TV commercial and R&D on a new hair simulation pipeline for the new show.

  • Crowds Artist

    DreamWorks Animation

    August 2010 - September 2014
    Glendale, CA

    Responsible for placing and determining crowd behavior for background characters. Additional collision dynamics is added per shot when crowd agents are interacting with their environment. All motion cycles are hand animated and being applied to the secondary characters in the scene. Proprietary tools are used to generate and tweaking the crowd behavior accordingly to adhere to the art direction from the Animation Supervisor, Art Director or Visual Effects Supervisor.
    Worked in Madagascar 3(2012) for a huge super circus crowd scene where it involves thousands of crowds. The complexity of these shots is the sheer number of the circus audience in the tent. Multiple crowd assets were broken down within the sequence in order to facilitate the feasibility for it to be simulated and rendered.
    Worked in Puss in Boots(2011) for sequences where involved huge cheering crowds whenever hero characters appear in the scene. Also choreographed and determined for placements of cat crowd in the final cat dancing/credit sequence.
    Worked in Kung Fu Panda 2(2011) for final battle sequence between the wolf army and the heroes, and the final destruction scenes when multiple boats were hit by canons deflected by Po. Most notably, in the final battle sequence, not only it involved complex behavioral crowd simulation; it also required dynamic collision simulation for some of the crowds. Dynamic collision simulation was needed whenever the crowd agents were either hit by the incredible martial art force generated by the martial art heroes or plain inter-colliding force when multiple ships are colliding and piling up together.

  • Cloth/Hair TD

    Sony Pictures Imageworks

    October 2009 - December 2009

    Using Imageworks' proprietary hair tools in Maya to simulate the desired hair effects for the CG animals. Additional works include using special tool to clean up any hair/object penetration.

  • Tech Animation TD

    Rhythm & Hues Studios

    February 2008 - November 2009

    Responsible to simulate all the character related dynamics, such as muscle, fat, skin, fur, hair and cloth with Rhythm and Hues' proprietary software, Voodoo. Other duties for this position include resolving any character deformation issues, rig customization and animation clean-up.

  • 3D Generalist (freelance)

    Sight Effects

    January 2008 - January 2008

    Responsible in modeling, Z-Brushing, rigging, animating, particle simulating and rendering shots for a stylized promotional 3D animated short for Prada. In-charged of improving deformation of the character musculature.

  • Tech Animation TD

    Rhythm & Hues Studios

    June 2007 - October 2007

    Responsible to create all the character related dynamics, such as fur, muscle and cloth with Rhythm and Hues' proprietary software, Voodoo.

  • Assistant Facilities Manager

    Savannah College of Art and Design

    November 2006 - June 2007

    Primarily managing the workstudy students and the overall check-in and out operations of video equipment in the cage. Other duties include maintaining the functionality of our new motion capture room for the college.

  • 3D Artist

    Roland House, Inc.

    July 2001 - November 2003

    Producing 3D animation and graphics for various cable networks such as Discovery Channel, National Geographic Channel and A&E. Involved in every aspect of the production from conception to final execution of the 3D projects. Specialize in modeling, texturing, dynamics simulation and character animation.

Education
  • Savannah College of Art and Design

    2004 - 2006