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Johnny Diaz
3D Artist/Generalist / Lighting Artist
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CG Artist Reel 2013
Nov 29, 2016
•
1 like
0:03-0:11
Halo 4
3D Lead/ Modeler (freelance)
Tweaked the bottom of the model of the hero ship to add more visual intrest and shape.
Tools:
Maya
0:11-0:21
Halo 4
3D Lead/ Modeler (freelance)
Modeled, textured, and looked dev'ed the ship's hull window.
Tools:
Maya, Vray
0:23-0:29
Halo 4
3D Lead/ Modeler (freelance)
Modeled, textured, and shaded additional parts to the sliding wheeled vehicle.
Tools:
Maya, Vray
0:29-0:33
The Amazing Spiderman
Lead artist
Modeled, textured, and shaded hull of the ship using high rez textures. Some textures were tiled then overlayed with additional textures for break up.
Tools:
Maya, Vray
0:33-0:40
The Amazing Spiderman
Lead artist
Modeled, textured, and shaded the stack of news papers.
Tools:
Maya, Vray
0:40-0:50
G.I. Joe: Retaliation
Lead 3D artist
Took the layout camera and geo for foreground characters and modeled entire room. Did not work on the water sim, watercrafts, or explosions. Textured and shaded all room assets, as well as lighting.
Tools:
Maya, Renderman
0:53-1:02
G.I. Joe: Retaliation
Look Devopment
Did look dev on the jey pack.
Tools:
Maya, Renderman
1:02-1:04
G.I. Joe: Retaliation
CG Artist
Modeled logo on the cave entrance and generated displacement and texture based on preexisting tillable rock texture. Also shaded, lit and rendered.
Tools:
Maya, Renderman, Photoshop
1:04-1:14
G.I. Joe: Retaliation
CG Artist
Remodeled preexisting CAD models to speed up renders. Also had to reUV assets to preexisting textures and shaders.
Tools:
Maya
1:20-1:28
G.I. Joe: Retaliation
Modeler
Took LIDAR scans of the missle silo and simplified them with cleaner lighter geometery. Also laid out clean UV's
Tools:
Maya
1:28-1:38
G.I. Joe: Retaliation
Texture Artist
Did set extension and clean up. Took tracked camera and added cards for projections to be added in comp.
Tools:
Maya, Rnderman, Photoshop
1:38-1:47
Texture Painter (Freelance)
Rendered set extension for the moon ground and added shuttle limbs that were textured and lit.
Tools:
Maya, Renderman, Photoshop
1:47-1:53
Fantastic Four: Rise of the Silver Surfer
FX TD (Freelance)
Set up shaders and flame fluid effects for Johnny Storm.
Tools:
Maya, Mental Ray
1:53-2:03
Lighter (freelance)
Lit and rendered the car. Set up environment to have realistic reflections on the car.
Tools:
Maya, Vray
2:04-2:06
Lighter (freelance)
Lit and rendered cars and environments.
Tools:
Maya, Vray
2:06-2:14
I Am Number Four
CG Artist
Modeled, animated, textured, shaded, and rendered the metal ball and inner saw blades.
Tools:
Maya, Vray, Photoshop
2:14-2:23
Lighter (freelance)
Lit and rendered spyro characters.
Tools:
Maya, Vray
2:23-2:30
Modeler (Freelance)
Cleaned up game models and added detail to the landing ships in the background.
Tools:
Maya
2:30-2:34
CG Artist (Freelance)
Created concept of transforming poles. Modeled, textured, and shaded animated asstets.
Tools:
Maya, Mental Ray, Photoshop
2:34-2:44
CG Generalist (freelance)
Did some set extension. Modeled, textured, lit background assets past the car.
Tools:
Maya, Renderman, Photoshop
2:47-2:55
Look Devopment
Created a photo realistic car by creating textures, shading and lighting based on HDR generated from on set images. I did not model the car, it was given to me from the clients.
Tools:
Maya, Renderman, Photoshop
2:55-3:05
Texture Artist
A test we created for the clients. Final product was never released. I created the textures used on the feathers of the bird.
Tools:
Maya, Photoshop
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