As a generalist since 2004, past positions included responsibilities such as modeling, texturing, shading, animation, and rendering. Core skill set is primarily lighting in Maya using Arnold, V-ray, Redshift, Unreal as well as Houdini.
Specialties: Program knowledge includes but not limited to Autodesk's Maya, Houdini, Blender, Unreal, Solid Angle Arnold, Chaos Group's V-Ray, Redshift, Cycles, Eevee, Mari, Substance Painter. Composting in The Foundry's Nuke, and Adobe's After FX. 2D image editing packages include Adobe's Photoshop. Fine art abilities include drawing, painting, and sculpting.
Work History
Lighter
A52
June 2024 - June 2024
Lighter
A52
October 2023 - October 2023
3D Generalist / Lighter
FuseFX
September 2021 - September 2023
Los Angeles Metropolitan Area · Remote
Lighter
Method Studios
July 2021 - September 2021
Santa Monica, California, United States · Remote
Sr. Lighter / Sr. 3D Generalist
Preymaker
May 2021 - June 2021
New York, United States · Remote
Created Mars environment for the Perseverance rover. Lit and assembled scenes for rendering on the cloud. Also made scripts to reapply shaders to alembic cached assets.
Lighter
Method Studios
February 2021 - April 2021
Santa Monica, California, United States · Remote
3D Generalist
Indigo S
December 2020 - December 2020
Bellevue, Washington, United States · Remote
lighting artist
Method Studios
September 2020 - November 2020
Santa Monica, California, US
Lighter
Method Studios
July 2020 - November 2020
Los Angeles Metropolitan Area · Remote
CG Generalist
Brud
July 2019 - July 2020
Los Angeles, California, United States
3D Generalist
Brud Inc
May 2019 - July 2019
Los Angeles, California, United States
Sr. Lighter / Sr. 3D Generalist
Brud
February 2019 - July 2019
On-site
Came on to light photo realistic characters based on tracked assets.
Sr. Lighter / Sr. 3D Generalist
Brud
February 2019 - July 2019
On-site
Came on to light photo realistic characters based on tracked assets.
Sr. Lighter / Sr. 3D Generalist
Brud
February 2019 - July 2019
On-site
Came on to light photo realistic characters based on tracked assets.
3D Generalist
Brud Inc
March 2019 - May 2019
Los Angeles, CA, USA
Lighter
Kevin VFX
January 2019 - January 2019
Venice, California · On-site
Lighter
Ntropic
September 2018 - September 2018
Santa Monica · On-site
lighting td
Eight VFX
August 2018 - September 2018
Santa Monica, California, US
3D Modeler
Shomen Productions
May 2018 - June 2018
Los Angeles, California, United States
Lighter
Eight VFX
February 2018 - April 2018
Sr. Lighter/Sr. CG Generalist
Eight VFX
March 2018 - April 2018
Santa Monica · On-site
Did some lighting work for a Apartments.com online ad.
Project: Apartments.com (2018)
Sr. Lighter/Sr. CG Generalist
Eight VFX
March 2018 - April 2018
Santa Monica · On-site
Did some lighting work for a Apartments.com online ad.
Project: Apartments.com (2018)
Sr. Lighter/Sr. CG Generalist
Eight VFX
March 2018 - April 2018
Santa Monica · On-site
Did some lighting work for a Apartments.com online ad.
Project: Apartments.com (2018)
Lighter
Eight VFX
September 2017 - December 2017
Santa Monica · On-site
3D Generalist
Perspective Labs
July 2017 - August 2017
3D Generalist
The Mission Studio
May 2017 - June 2017
lighting/shading artist
Synchrony Studios
March 2017 - March 2017
3D Generalist
Eight VFX
December 2016 - February 2017
Texture Artist
Mirada Studios
December 2016 - December 2016
Culver City · On-site
Worked on generating textures for a new NAS car model. Used Mari to generate all texture maps.
lighter
Method Studios
July 2016 - December 2016
Lighter
The Mill
January 2016 - March 2016
Los Angeles, California, United States · On-site
Came on to light multiple spots which included 2 US Bank commercials, a super bowl ad for Honda and a commercial to be aired solely in China for a new release of a Huawei cell phone.
Project: US Bank 2016
Project: Honda- A New Truck to Love 2016
Project: Huawei 2016
Lighter
The Mill
January 2016 - March 2016
Los Angeles, California, United States · On-site
Came on to light multiple spots which included 2 US Bank commercials, a super bowl ad for Honda and a commercial to be aired solely in China for a new release of a Huawei cell phone.
Project: US Bank 2016
Project: Honda- A New Truck to Love 2016
Project: Huawei 2016
Lighter
The Mill
January 2016 - March 2016
Los Angeles, California, United States · On-site
Came on to light multiple spots which included 2 US Bank commercials, a super bowl ad for Honda and a commercial to be aired solely in China for a new release of a Huawei cell phone.
Project: US Bank 2016
Project: Honda- A New Truck to Love 2016
Project: Huawei 2016
Lighter
Mirada Studios
September 2015 - September 2015
Culver City, California, United States · On-site
Lit some models using Arnold for a GE virtual reality demo using Oculus Rift head set.
Lighter
Mirada Studios
September 2015 - September 2015
Culver City, California, United States · On-site
Lit some models using Arnold for a GE virtual reality demo using Oculus Rift head set.
Lighter
Mirada Studios
September 2015 - September 2015
Culver City, California, United States · On-site
Lit some models using Arnold for a GE virtual reality demo using Oculus Rift head set.
Lighter
The Mill
August 2015 - August 2015
Los Angeles, California, United States · On-site
Was a lighter for an Audi commercial to be aired in China. Lit a particle simulation with instance models using solid Angle Arnold.
Lighter
The Mill
August 2015 - August 2015
Los Angeles, California, United States · On-site
Was a lighter for an Audi commercial to be aired in China. Lit a particle simulation with instance models using solid Angle Arnold.
Lighter
The Mill
August 2015 - August 2015
Los Angeles, California, United States · On-site
Was a lighter for an Audi commercial to be aired in China. Lit a particle simulation with instance models using solid Angle Arnold.
CG Generalist
Motomo Inc.
July 2015 - July 2015
Santa Monica
Worked on some football player assets for a new Monday Night Football spot for 2015. Generated some textures as well as some Z Brush sculpting.
CG Generalist
Motomo Inc.
July 2015 - July 2015
Santa Monica
Worked on some football player assets for a new Monday Night Football spot for 2015. Generated some textures as well as some Z Brush sculpting.
CG Generalist
Motomo Inc.
July 2015 - July 2015
Santa Monica
Worked on some football player assets for a new Monday Night Football spot for 2015. Generated some textures as well as some Z Brush sculpting.
Lighter, 3D Generalist
Method Studios
November 2014 - April 2015
Santa Monica
Worked on a number of projects including a VW commercial, Dole, and a number of projects for a recently released device for a high end client that specializes in computers, cell phones and now smart wrist watches.
Lighter, 3D Generalist
Method Studios
November 2014 - April 2015
Santa Monica
Worked on a number of projects including a VW commercial, Dole, and a number of projects for a recently released device for a high end client that specializes in computers, cell phones and now smart wrist watches.
Lighter, 3D Generalist
Method Studios
November 2014 - April 2015
Santa Monica
Worked on a number of projects including a VW commercial, Dole, and a number of projects for a recently released device for a high end client that specializes in computers, cell phones and now smart wrist watches.
Lighter
Method
April 2014 - March 2015
Modeler, Texture Artist, Shading, Lighter
Digital Kitchen
September 2014 - November 2014
Culver City
Was a lead for modeling, texture painting, look development, lighting and rendering passes for a photorealistic palm tree for the title sequence for the Bloodline series on Netflix.
Project: Bloodline Title Sequence (2013)
Modeler/Texture Artist
Hammerhead Productions
January 2014 - July 2014
Sherman Oaks
Modeling and texture work on a satellite prop for a Cameron Crowe feature.Texture painter and animator for a shark hero character of Discovery Megladon show.
Modeler, Lighter
A52
November 2013 - December 2013
Santa Monica
Modeled a number of assets to used in CG environments for a series of projections to be used on set for a commercial for Experian.
Project: Experian (2013)
CG Generalist
Comen VFX
August 2013 - September 2013
Santa Monica
Set up asset ships for a number of shots for the directors cut of Chronicles of Riddick as well as UVed hero ship. Also painted textures and look development on all assets.
Project:Chronicles of Riddick Directors Cut (2013)
CG Artist
Ignition Creative
July 2013 - July 2013
Playa Vista, CA
Animated the new Fox Monday Night Football logo using Cinema 4d as well as rendering passes used for final comp.
Project:Monday Night Football (2013)
Lighter (freelance)
Psyop
April 2013 - May 2013
Venice CA
Lighting in Arnold for numerous spots including, Amc, Apple, and Aczone.
Project: AMC (2013)
Project: Apple (undisclosed) (2013)
Project: Aczone Mirror Head (2013)
CG Generalist (freelance)
Ntropic
August 2012 - October 2012
Culver City
Environment generation for an ABC spot. Lighting on a Ford and Lincoln web commercial.
Lighter (freelance)
Arsenal FX
June 2012 - July 2012
Santa Monica
Photorealistic lighting for a KIA car commercial.
3D Lead/ Modeler (freelance)
Method Studios
April 2012 - May 2012
Santa Monica
Was the 3D lead artist for the Amazing Spiderman. Modeled, textured, shaded, and lit an entire environment for 3 shots as well as a stack of news papers for another shot. And also was a modeler for Halo: The Commissioning commercial for the Halo 4 game.
Project: The Amazing Spiderman 2012
Project: Halo: The Commissioning 2012
CG Generalist (freelance)
Logan Media
October 2011 - March 2012
Marina Del Rey
Lighting,and texture painting for a photo realistic product spot.
Lighting TD (Freelance)
Zoic Studios
September 2011 - September 2011
Culver City, CA
Generated some lighting for a number of interiors for the React 5 Gum web game campaign.
PROJECT: 5 Gum (2011)
Lighting TD (Freelance)
Pistolera
August 2011 - August 2011
Santa Monica, CA
DESCRIPTION: Generated elements for a photorealistic jet for a Century Link commercial.
PROJECT: Century Link (2011)
Lighting TD (Freelance)
Logan
August 2011 - August 2011
Los Angeles, CA
Did some lighting for a photo realistic car for the intro for Gymkhana 4, the megammercial. Also generated passes for a highly graphic, stylized Sears commercial.
PROJECT: Gymkhana (2011)
PROJECT: Sears Price Drop (2011)
Lighting TD (Freelance)
Public VFX
April 2011 - June 2011
Venice, CA
Lit a photo realistic car in multiple environments over a time lapse of a day using Mental Ray for maya.
PROJECT: Chevy (Malibu 2012) (2011)
Lighting TD (Freelance)
Zoic Studios
April 2011 - April 2011
Culver City, California, United States
Lit multiple cinematics with stylized characters for Blizzard/Activision's Spyro game using V-Ray for Maya.
PROJECT: Spyro (2011)
Lighting TD (Freelance)
Digital Domain
March 2011 - March 2011
Venice, California, United States
Lit multiple shots with numerous photo realistic cars in a fully CG environment. All rendered using V-Ray for Maya.
PROJECT: Autotrader (2011)
Modeler (Freelance)
The Mill
February 2011 - February 2011
Santa Monica, California, United States
Prop extension for a set. Generated efficient models based on ruff conceptual design. Generated geometry also needed to complement the design of actual set pieces as well as to appear to be functional.
PROJECT: Wrigley's React 5 (2011)
CG Artist (Freelance)
Logan Media
October 2010 - January 2011
Los Angeles, CA
Modeling, texture painting, lighting, shading, and as well as look development for a number of commercials.
3D Generalist (Freelance)
Shade VFX
September 2010 - October 2010
Santa Monica, California, United States
Created 3D elements for the I am Number 4 feature and rendered in V-Ray for Maya.
3D Generalist (Freelance)
The Mill
April 2010 - September 2010
Santa Monica, California, United States
Creating efficient polygonal models and texture generation from product CAD models as well as concept sketches. Lighting, rendering and nuke compositing were also required for the following projects.
3D Generalist (Freelance)
Flight 33 Productions
January 2010 - February 2010
Sherman Oaks, California, United States
Creating 3D elements for the Life After People series on the History channel.
Texture Painter (Freelance)
The Integration Company
September 2009 - December 2009
Santa Monica, California, United States
Set up textures for a promotional film. Responsibilities include building textures based on photos as well hand paint dirt maps.
Texture Painter, Modeler, Lighter (Freelance)
A52
June 2009 - August 2009
Santa Monica, California, United States
Build and set up environments. Responsibilities include building sets to scale based on layout measurements as well as creating models shaders, textures, lighting, and renders.
Texture Painter, Modeler, Lighter (Freelance)
CIS Hollywood
September 2008 - April 2009
Hollywood, California, United States
Duties include texture painting, modeling, lighting, and rendering assets used for :
The Watchmen
GI Joe: The Rise of Cobra
CG Artist
Brickyard VFX
April 2007 - September 2008
Santa Monica, California, United States
Working on various projects but primarily commercials which include clients such as Sprint, Hummer, Honda, Adidas, Orbiz, Progressive, Subway.
3D generalist (Freelance)
Pacific Title & Art Studio
February 2007 - March 2007
Hollywood, California, United States
3D generalist for various film projects which included a lot of matchmoving animation.
FX TD (Freelance)
Giant Killer Robots
October 2006 - November 2006
San Francisco, California, United States
Hired on as a FX TD working mainly on fire FX and shader application on a feature film character. Responsibilties include but not limited to Maya fluids, Mental Ray rendering, and compositing in Shake.
General CG Artist
Stylus LLC
February 2005 - April 2006
Berkeley, California, United States
Creation of 3D animations for medical and scientific purposes. Titles include General 3D Artist/FX Animator, Z Brush sculptor, and compositor. Conduct reseach of scientific, biological and medical material.
Lighting and Character Rigging (Freelance)
Eidos Interactive
November 2004 - November 2004
San Francisco, California, United States
Rigged and set up lighting for some characters and various weapons for the Project: Snowblind game.