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Francesco Pinto
CG Supervisor / Technical Animator
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Francesco Pinto - Creature FX Demo Reel 2015
May 8, 2016
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0:04-0:09
Maleficent
technical animator and groomer
I was manly responsable for the dynamics fur/feathers setup and groom fixes for the Diaval Wolf character, I also fixed skinning issues and added secondary jiggle and muscle flex
0:10-0:11
Maleficent
technical animator and groomer
In this shot I've worked on skin fixes and branches dynamics and cloth for the Trolls, I've also groomed background environment
0:11-0:15
Maleficent
technical animator and groomer
In this shot I've worked only on the DarkSepent dynamics on the vines and skin fixes, I've also added deformations on the shield and groomed grass on the ground
0:16-0:18
Maleficent
technical animator and groomer
Simulated cape with ncloth and using maya fields to create the magic floating illusion
0:19-0:21
Maleficent
technical animator and groomer
For this shot I did the dynamics on the tentacles and cloth simulation for the body
0:23-0:30
Percy Jackson: Sea of Monsters
On those shots I've worked on the simulation for Polyphemus hair using nCloth, I've also fixed skinning issues and added secondary jiggle and muscle flex
0:31-0:38
Guardians of the Galaxy
Technical Animator
Mostly worked on fur/cloth simulation for rocket, making sure to have proper collision with the surrounding objects
0:39-0:41
Guardians of the Galaxy
Technical Animator
Skin fixes for groot, cloth simulation on all the soldiers characters and deformation on broken armors
0:43-0:45
Guardians of the Galaxy
Technical Animator
rocket skin/fur/cloth simulation, fur simulation for gamora hair interacting with rocket, groot skin fixes
0:45-0:48
Guardians of the Galaxy
Technical Animator
rocket skin/fur/cloth simulation, fur simulation for gamora hair interacting with rocket, groot skin fixes and sack cloth simulation
0:53-1:00
Guardians of the Galaxy
Technical Animator
skinfixes fur/cloth simulation for rocket, interaction between rocket head and drax hand
1:01-1:06
Goosebumps
growing groom setup primvars based for the yeti materialization
1:07-1:30
Goosebumps
responsable for fur dynamics setup for yeti and werewolf for the movie, for those particular shots I've worked on skin fixing and fur collision/interaction with objects and characters and cloth face simulation for both characters
1:34-1:50
Goosebumps
Responsable for the ferriswheel vines/leaves dyncamics rig using nHair and python to create the main rig plus damage controls based on shot/collision
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