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Hervé Siorat
creature fx / UE5 artist
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Hard surface modelling demo
Mar 16, 2017
•
0:39-0:58
Maya Modeller
A six weeks project for an in-house concept design contest.
I worked directly with a designer and had daily / weekly reviews with Leads/Sup to nail down this project.
The first step was to build a 3D model from his sketches. Then we worked through many iterations, respecting all the hard points defined by the technical package, design modifications, customer quality requirements.
I used my Surface modeller skills to bring methodology and quality to Polygonal shapes based on curves.
Tools:
Maya - Zen Tools
0:58-1:16
Maya Modeller
A WIP of a six weeks project to assist a Junior designer to design a BMW motor bike available in three versions.
My job was to model first the common parts of the three models (the rear parts from the seat), then to help the lead to build front parts from the tank and to retopologize technical parts to optimize working and presentation files.
We went through a lot of design iterations and technical modifications.
Tools:
Maya - Zen Tools
1:16-1:26
Maya Modeller
Project done during a workshop : Concepting a Vehicle.
Tools:
Maya / Photoshop
1:29-2:14
Maya Modeller
Part of a full aircraft interior project done for a design studio based in NY.
I had to model all (except *) from reference pictures and to adapt it to the new design based on CAD drawings.
(* : telephone, cockpit door, the coffee deck and technical instruments. Still had to adapt their shapes in order to match CAD drawings and to optimize models).
Tools:
Maya
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