Hi, my name is Hervé. I'm a 3D artist with 23 years of experience in the creative industry.
For most of my career, I've worked as a 3D surface modeler, then evolved as a generalist artist, eventually specializing in CFX. As storytelling and filmmaking evolved, I jumped at the chance to learn Unreal Engine, which I've been using for two years for most of my personal projects. Combined with my experience at Previs, I hope to become a cinematic artist today.
I'm currently based between Berlin (Germany) and Avignon (France), however, I'm open to relocation if any exciting opportunity comes up. I've already worked in the UK, Australia, and Canada Québec.
Work History
CFX Key artist
MPC - Montreal
September 2023 - March 2024
Montreal, Canada
Houdini as a primary tool for Cloth and Fur, except for doing pre/post simulation sculpting with Maya if needed! Creation of Cloth setup for a few characters
Student for Unreal Connectors: Virtual Production
CG Spectrum College of Digital Art and Animation
August 2022 - October 2022
WFH Berlin
cfx artist
Framestore
July 2021 - May 2022
Berlin, Germany
Creature FX Artist
Fortiche Production
February 2021 - April 2021
Paris, Île-de-France, France
Working on Arcane, the first animated series of Riot Games set in the League of Legends universe. The series was unveiled during the League of Legends 10th Anniversary celebrations. It is currently being developed and produced by Riot and animated by Fortiche Productions. The first season was expected to release in 2020, however it was delayed until 2021 in light of the COVID-19 outbreak.
Creature FX Key artist
Mill Film
February 2019 - February 2020
Adelaide, Australia
Dora - Cats...
Junior Environment artist
Lumatic GmbH & Co
October 2018 - October 2018
Berlin, Germany
Creation of 3D environments/props
Dragon Rider (2020)
Maya Modeller
Mirage CG
July 2018 - July 2018
Berlin, Germany
Hard / Soft 3D modelling for a yacht design project
Junior CFX artist
Framestore
July 2017 - June 2018
London, United Kingdom
• Shot execution
• Delivering of multitude simulations (muscle, flesh, skin, cloth, fur) including character interactions and collisions with environment
• Performing corrective shapes and sculpting fixes for cloth finalling
Junior Previst Artist
Fish Blowing Bubbles
September 2016 - December 2016
Munich Area, Germany
- Produce Previs, cameras and character animation blocking to build sequences and shots in accordance with the established storyboard
- Create basic 3D environments and assets, scene layout and set dressing
Maya Modeller / Junior 3D Generalist
Lumatic GmbH & Co. KG
April 2016 - August 2016
Berlin Area, Germany
• Character modelling for Games
• Concept design and Vehicles modelling for 3D printing
• Camera projection training on MP4FM and 3D generalist works on Live action footage
Maya Modeller
Dreiformstudio GmbH
September 2015 - March 2016
Munich Area, Germany
Hard surface modelling for various concept design projects (car interiors, motorbikes...)
Maya modeller | Junior Lighting Artist
Mirage CG
August 2014 - December 2014
Berlin Area, Germany
• Creation from scratch and/or modification of digital assets from supplied reference photography, CAD drawings and/or concept artwork.
• Modelling and adjustment of UV’s, working closely with texture artists to ensure UV’s are positioned and scaled efficiently.
• Working closely with lead to meet briefs and deadlines from supervisor.
• Delivering of Previs and update.
Maya modeller | Junior Lighting Artist
Mirage CG
November 2013 - December 2013
Berlin Area, Germany
• Creation from scratch and/or modification of digital assets from supplied reference photography, CAD drawings and/or concept artwork.
• Modelling and adjustment of UV’s, working closely with texture artists to ensure UV’s are positioned and scaled efficiently.
• Working closely with lead to meet briefs and deadlines from supervisor.
• Delivering of Previs and update.
Junior Maya modeller | Pre-viz artist
Mirage CG
October 2012 - February 2013
Berlin Area, Germany
• Apprenticeship of Maya
• Modelling from scratch and/or modification of digital assets from supplied reference photography, CAD drawings and/or concept artwork.
• Creation and adjustment of UV’s.
Senior Alias Modeller
Freelance
February 2002 - June 2012
France / Germany / Italy / UK
I worked for the major brands in the European car industry... doing mainly concept design modelling for interiors / exteriors for car and motorbikes, concept cars and production cars