Hervé Siorat

Hervé Siorat

Adaptable, problem-solving-oriented, open mindset...

Mid-level creature fx / Junior UE5 artist / 4 yrs

Mazan, France

Hire Me

Creature FX Key Artist

Kraven the Hunter (2024)

Creature FX Key Artist

Mufasa: The Lion King (2024)

Creature FX Artist

The Sandman (2022)

character fx artist

Arcane (2021)

Creature FX Artist

Love and Monsters (2020)

Creature FX Artist

Cats (2019)

Creature FX Artist

Dora the Explorer (2019)

Junior Environment artist

Dragon Rider (2021)

Junior Creature FX artist

Christopher Robin (2018)

Junior Creature FX artist

Mowgli (2018)

Junior Creature FX artist

Paddington 2 (2018)

Junior Previs artist

Benjamin Blümchen (2019)

Hi, my name is Hervé. I'm a 3D artist with 23 years of experience in the creative industry.

For most of my career, I've worked as a 3D surface modeler, then evolved as a generalist artist, eventually specializing in CFX. As storytelling and filmmaking evolved, I jumped at the chance to learn Unreal Engine, which I've been using for two years for most of my personal projects. Combined with my experience at Previs, I hope to become a cinematic artist today.
I'm currently based between Berlin (Germany) and Avignon (France), however, I'm open to relocation if any exciting opportunity comes up. I've already worked in the UK, Australia, and Canada Québec.
Work History
  • CFX Key artist

    MPC - Montreal

    September 2023 - March 2024
    Montreal, Canada

    Houdini as a primary tool for Cloth and Fur, except for doing pre/post simulation sculpting with Maya if needed! Creation of Cloth setup for a few characters

  • Student for Unreal Connectors: Virtual Production

    CG Spectrum College of Digital Art and Animation

    August 2022 - October 2022
    WFH Berlin
  • cfx artist

    Framestore

    July 2021 - May 2022
    Berlin, Germany
  • Creature FX Artist

    Fortiche Production

    February 2021 - April 2021
    Paris, Île-de-France, France

    Working on Arcane, the first animated series of Riot Games set in the League of Legends universe. The series was unveiled during the League of Legends 10th Anniversary celebrations. It is currently being developed and produced by Riot and animated by Fortiche Productions. The first season was expected to release in 2020, however it was delayed until 2021 in light of the COVID-19 outbreak.

  • Creature FX Key artist

    Mill Film

    February 2019 - February 2020
    Adelaide, Australia

    Dora - Cats...

  • Junior Environment artist

    Lumatic GmbH & Co

    October 2018 - October 2018
    Berlin, Germany

    Creation of 3D environments/props
    
Dragon Rider (2020)

  • Maya Modeller

    Mirage CG

    July 2018 - July 2018
    Berlin, Germany

    Hard / Soft 3D modelling for a yacht design project

  • Junior CFX artist

    Framestore

    July 2017 - June 2018
    London, United Kingdom

    • Shot execution
    • Delivering of multitude simulations (muscle, flesh, skin, cloth, fur) including character interactions and collisions with environment
    • Performing corrective shapes and sculpting fixes for cloth finalling

  • Junior Previst Artist

    Fish Blowing Bubbles

    September 2016 - December 2016
    Munich Area, Germany

    - Produce Previs, cameras and character animation blocking to build sequences and shots in accordance with the established storyboard
    - Create basic 3D environments and assets, scene layout and set dressing

  • Maya Modeller / Junior 3D Generalist

    Lumatic GmbH & Co. KG

    April 2016 - August 2016
    Berlin Area, Germany

    • Character modelling for Games
    • Concept design and Vehicles modelling for 3D printing
    • Camera projection training on MP4FM and 3D generalist works on Live action footage

  • Maya Modeller

    Dreiformstudio GmbH

    September 2015 - March 2016
    Munich Area, Germany

    Hard surface modelling for various concept design projects (car interiors, motorbikes...)

  • Maya modeller | Junior Lighting Artist

    Mirage CG

    August 2014 - December 2014
    Berlin Area, Germany

    • Creation from scratch and/or modification of digital assets from supplied reference photography, CAD drawings and/or concept artwork.
    • Modelling and adjustment of UV’s, working closely with texture artists to ensure UV’s are positioned and scaled efficiently.
    • Working closely with lead to meet briefs and deadlines from supervisor.
    • Delivering of Previs and update.

  • Maya modeller | Junior Lighting Artist

    Mirage CG

    November 2013 - December 2013
    Berlin Area, Germany

    • Creation from scratch and/or modification of digital assets from supplied reference photography, CAD drawings and/or concept artwork.
    • Modelling and adjustment of UV’s, working closely with texture artists to ensure UV’s are positioned and scaled efficiently.
    • Working closely with lead to meet briefs and deadlines from supervisor.
    • Delivering of Previs and update.

  • Junior Maya modeller | Pre-viz artist

    Mirage CG

    October 2012 - February 2013
    Berlin Area, Germany

    • Apprenticeship of Maya
    • Modelling from scratch and/or modification of digital assets from supplied reference photography, CAD drawings and/or concept artwork.
    • Creation and adjustment of UV’s.

  • Senior Alias Modeller

    Freelance

    February 2002 - June 2012
    France / Germany / Italy / UK

    I worked for the major brands in the European car industry... doing mainly concept design modelling for interiors / exteriors for car and motorbikes, concept cars and production cars

Education
  • Unreal Connectors: Virtual Production training

    CG Spectrum College of Digital Art & Animation

    August 2022 - October 2022
  • Creature FX Trainee

    Framestore

    July 2017 - October 2017
  • Vegetation & Plants for Games with Jeremy Huxley

    CGMA (CG Master Academy)

    October 2018 - November 2018
  • CFX trainee

    Escape Studio

    July 2017 - July 2017
  • Previs workshop

    iAnimate

    April 2017 - June 2017
  • Advanced 3D For Visual Effects

    Escape Studios

    April 2013 - August 2013
  • National Superior Diploma of Expression of Plastic Arts - Pr

    École supérieure d’art et de design d’Orléans

    September 1999 - June 2000
  • Erasmus Program in Industrial and Product Design

    Politecnico di Milano

    September 1998 - July 1999
  • Bachelor of Arts (B.A.) in Industrial and Product Design

    École supérieure d’art et de design d’Orléans

    October 1995 - June 1998
  • Bachelor's degree in Civil Engineering

    Lycée Jules Garnier

    March 1990 - October 1993