Rigging Artist - 3D
Mainframe Studios
Contract
Vancouver, Canada
Under the guidance of the Rigging Supervisor and/or Rigging Lead, the Rigging Artist will set up the articulation and deformation systems of characters, props and vehicles and present the Animators with systems that they can utilize to create animated magic. We need someone who is going to be hands on, jump right in and tackle any challenges.
This role will require multiple days in the office per week.
In this role you will:
- Create advanced character rigs and develop innovative methods to meet project objectives.
- Collaborate with animation to come up with creative solutions to technical and performance related issues.
- Develop and maintain proprietary tools.
- Attend and contribute to regular production and department meetings.
- Test rigs to ensure they meet or exceed both technical and performance specifications.
- Develop new rig modules that adhere to the Mainframe pipeline requirements.
- Use tracking software to document the status of tasks and communicate with project team members.
- Provide estimates for rigging tasks and work with production to ensure schedules can be met.
Need to have:
- Expert in human and animal anatomy/motion including facial expressions and mouthshapes.
- Foundation in traditional art, a good eye for form, weight and movement.
- Strong understanding of animation principles, techniques and styles.
- Working knowledge of animation production pipelines.
- Working knowledge of Python and OOP.
- Strong technical and creative problem solving skills and ability to work collaboratively.
Software you will use:
- Maya
Nice to have:
- 3+ years of rigging experience working in a professional environment.
- Degree and/or diploma in fine art or animation or equivalent work experience.
- Computer Science, Mathematics degree
- Previous experience working as an Animator
- Knowledge of C++/Maya API
Accepting Applications
15 more days
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