Senior Modeling Artist (Unreal)
Mainframe Studios
Contract
Vancouver, Canada
Under the guidance of the Modeling Supervisor, the Leads and/or the Principal, on a CG animated film, the Senior Modeling Artist builds digital assets including: characters, sets, props, vehicles and organic elements per the project's requirements.
This role will require multiple days in the office per week.
In this role you will:
- Translate 2D designs into 3D objects.
- Advanced expertise in creating, character models, vehicles, props and/or environmental sets in alignment with the determined creative style and direction of a project.
- Collaborates with designers, riggers, surfacing artist, animators and technical directors in order to facilitate optimal shot production while adhering to the schedule and quota fulfillment.
- Collaborates with rigging team to set up articulation points for animation.
- Collaborates with surfacing artists to ensure models match aesthetic and creative requirements of the projects overall look.
- Collaborates with animation team to ensure models are structured in such a way to achieve intended performance requirements.
- Collaborates with designers to ensure all necessary designs are created.
- Creatively plus material in order to achieve the project's set standard of modeling and establishing the level of complexity for characters, environments and props.
Need to have:
- High level proficiency in using Maya, ZBrush and Unreal Engine is required.
- Advanced ability to work with polygonal, NURBS and subdivision topologies to create surface models ranging from highly stylized cartoon characters to photorealistic fantasy creatures.
- In-depth knowledge of human and animal anatomy, physical motion, weight, balance and form.
- Ability to mentor and train. Open to and encourages feedback and new initiatives. Shares information and techniques with team members.
- Collaborates with Department Supervisor and production management team to organize workflow and completion.
Software you will use:
- Unreal Engine
- Maya
- ZBrush
Nice to have:
- Degree and/or diploma in fine arts or animation or equivalent experience.
- 5+ years of experience working in a professional environment within their discipline.
- Experience in 3D animation and rigging.
Accepting Applications
15 more days
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