Vincenzo Barkasy

Vincenzo Barkasy

Mid-level Concept Artist / 8 yrs

San Francisco, CA

Hire Me

Concept Artist

Leave the World Behind (2023)

Senior Concept Artist

Call of Duty: Vanguard (2021)

Concept Artist

Marvels Avengers (2020)

Concept Artist

Shadow of the Tomb Raider (2018)

Concept Designer

The Night Before - Samsung VR (2016)

Work History
  • Founder, Principle & Concept Art Consultant

    Unbound Lab LLC

    January 2023 - Present
    Los Angeles, California, United States · Remote

    Services Provided:

    • Environment concept design and consultation for films, television, and games
    • Keyframe and promotional illustrations
    • Art direction
    • World building
    • 3D conceptual design
    • Architectural visualization

    Clients:

    • Activision
    • Crystal Dynamics
    • Double Negative
    • Eidos Montreal
    • ESPN
    • Higher Ground Productions
    • JPConnelly Design
    • Liithos
    • Marvel Entertainment
    • Netflix
    • Nintendo
    • Netease Games
    • Osso VR
    • Prettybird
    • Retro Studios
    • Samsung
    • Skims
    • Sledgehammer Games
    • Smilegate
    • That's No Moon Entertainment

  • Adjunct Professor

    Academy of Art University

    February 2019 - Present
    San Francisco Bay Area

    Courses:

    • VIS 230 Digital Painting for Visual Development
    • VIS 270 Vehicle and Armor Design for Visual Development
    • VIS 300 Environment Design for Visual Development
    • VIS 235 Character Design for Visual Development
    • VIS 800 Directed Study: Environment Design

    Authored Course:

    • VIS 420 Franchise Film for Visual Development

    Workshop Course:

    • Visual Development Collaborative

    • Mentor students in digital painting techniques in composition, lighting, value, scale, and color theory
    • Reinforce and built upon fundamentals in Photoshop, Zbrush, and Rendering software
    • Manage and assess students progress through class exercises and milestone projects
    • Teach industry-standard practices in environment, prop and character design
    • Rated top 10% among faculty within the Academy of Art University

  • Freelance Concept Designer

    Freelance Concept Artist

    April 2011 - Present
    San Francisco, CA

    • Conceptualize environments, characters, props, vehicles for films, commercial enterprises, & games
    • Keyframe and Promotional Illustrations
    • 3D Conceptual Design
    • Architectural Visualization
    • Book Illustration
    • Corporate Branding and Marketing
    • User Interface Design & User Experience Design
    • Signage
    • Package Design
    • Print Design & Typographical Design
    • Digital Communications
    • After Effects and Video Editing

    Clients:

    • Marvel Entertainment
    • Double Negative
    • Eidos Montreal
    • EA
    • Samsung
    • ESPN
    • Adidas
    • Atlanta Ballet
    • Madplum Creative
    • Thrasher Magazine

  • Associate Lead Concept Artist

    That's No Moon

    October 2021 - January 2023
    Los Angeles, California, United States

    Title:

    • Unannounced Project (TBA)

    • Consulted with the Art Director and studio leadership on developing the overall visual style for consistency
    • Led and managed environment concept team’s workload by delegating tasks to support individual growth
    • Formalized efforts by coordinating resources, and schedules to prioritize concept requests with key stakeholders
    • Conducted feedback reviews with internal art teams and external concept vendors to ensure visual consistency
    • Implemented tools and processes to improve efficiencies in 3D concept prototyping
    •Sourced and evaluated candidates through the interview processes qualifying team culture and professional proficiencies

  • Senior Concept Artist

    Sledgehammer Games

    July 2020 - September 2021
    Foster City, California, United States

    Title:

    • Call of Duty Vanguard (2021)

    • Conceptualized environments, vehicles and prop designs to support the project's artistic vision
    • Collaborated with environment art team and provided 3D paint-overs for architecture, color, lighting, and design
    • Delivered cohesive visual blueprints for production to key stakeholders to communicate art direction
    • Established a unified artistic direction with marketing team for the creation of marketing collateral
    • Spearheaded the creation of a 3D asset library to streamline processes for the concept department

  • Adjunct Professor

    Concept Design Academy

    June 2021 - August 2021
    Pasadena, California, United States

    Course:

    • Intro to Digital Illustration

    • Support artistic growth by assessing students progress with class exercises and milestone projects
    • Mentor students in digital painting techniques in composition, lighting, value, scale, and color theory
    • Reinforce and build upon fundamentals in Photoshop, Zbrush, and Rendering software

  • Concept Artist

    Crystal Dynamics

    June 2016 - January 2020
    Redwood City, CA

    • Design a variety of visual concept work from environments, props, vehicles to narrative concept illustrations
    • Ensure developers demands are met by organizing dailies to report progress and feedback
    • Collaborate with creative directors and leadership in production to visually support the game’s narrative
    • Efficiently prototype concepts from initial sketches to fully realized production illustrations
    • Implement 3d pipeline among concept department to increase support for specialized teams
    • Provide matte painted background vistas for past and current game titles
    • Spearhead UX/UI development on all game menus including high fidelity mockups, iconography, logos, graphics, and other business collateral

Education
  • BFA Visual Development

    Academy of Art University

    January 2013 - December 2015
  • A.A. Graphic Design

    Academy of Art University

    September 2008 - December 2012