Lighting R&D, Shot Planning, Lighting Dev, Creating rigs for lighters to work with.
Project; Cosmos: A Spacetime Odyssey. Responsible for setting up high quality light rigs that render quick and efficiently. I also help other lighters with rendering issues and shot optimization. Software used; Maya, Mental Ray, Nuke
Project Nut Job; Lighting characters and Environments using 3Delight, Maya, and Nuke.
Project; The Pyramid, Character Lighting using Katana, Maya, and VRay
Film: Percy Jackson: Sea of Monsters: 6.2012-4.2013
Job: Lookdev TD, Create and maintain hero character lookdevs, props, vehicles,
pipeline testing and refinement for Houdini and Mantra
FX Lignting TD, Light and render water, volumes, props, and characters using
Houdini, Mantra, and Rhythm's proprietary lighting and composting tools
Commercial: Client, Mcdonalds:6.2012-6.2012
Job: lookdev, and lighting using Houdini and Mantra
Film: Life of Pi: 11.2011-4.2012
Job: Character Shot lighting using Rhythm's proprietary lighting and composting tools
Film: Alvin 3: 6.2011-11.2011
Job: Character Shot lighting using Rhythm's proprietary lighting and composting tools
Film: Poppers: 3.2011-5.2011
Job: Character Shot Lighting using Rhythm's proprietary lighting and composting tools
Film: Hop: 8.2010-3.2011
Job: Environment Shot Lighting using Houdini and Rhythms proprietary tools
Create client animations
Produce illustrations for publication
Visualize scientific research
Assist novice Maya users
Prepare files for rapid prototyping
Photograph macro and traditional subjects