Lighting R&D, Shot Planning, Lighting Dev, Creating rigs for lighters to work with.
Sr. Lighting TD
Mokko Studio
October 2013 - May 2014
Montreal, Canada Area
Project; Cosmos: A Spacetime Odyssey. Responsible for setting up high quality light rigs that render quick and efficiently. I also help other lighters with rendering issues and shot optimization. Software used; Maya, Mental Ray, Nuke
Lighting TD
Toonbox Entertainment
July 2013 - October 2013
Project Nut Job; Lighting characters and Environments using 3Delight, Maya, and Nuke.
Lighting TD
Newbreed Visual Effects
April 2013 - June 2013
Montreal, Canada Area
Project; The Pyramid, Character Lighting using Katana, Maya, and VRay
Lookdev TD & Lighting TD
Rhythm & Hues Studios
July 2010 - April 2013
Rhythm & Hues
Film: Percy Jackson: Sea of Monsters: 6.2012-4.2013
Job: Lookdev TD, Create and maintain hero character lookdevs, props, vehicles,
pipeline testing and refinement for Houdini and Mantra
FX Lignting TD, Light and render water, volumes, props, and characters using
Houdini, Mantra, and Rhythm's proprietary lighting and composting tools
Commercial: Client, Mcdonalds:6.2012-6.2012
Job: lookdev, and lighting using Houdini and Mantra
Film: Life of Pi: 11.2011-4.2012
Job: Character Shot lighting using Rhythm's proprietary lighting and composting tools
Film: Alvin 3: 6.2011-11.2011
Job: Character Shot lighting using Rhythm's proprietary lighting and composting tools
Film: Poppers: 3.2011-5.2011
Job: Character Shot Lighting using Rhythm's proprietary lighting and composting tools
Film: Hop: 8.2010-3.2011
Job: Environment Shot Lighting using Houdini and Rhythms proprietary tools
Visualization Laboratory Staff
Beckman Instititue of Advanced Science and Technology
December 2006 - January 2009
Create client animations
Produce illustrations for publication
Visualize scientific research
Assist novice Maya users
Prepare files for rapid prototyping
Photograph macro and traditional subjects