Visual Effects Supervisor with 15+ years demonstrated success tackling unsolved technical challenges and leading effects teams on several projects. Known for technical innovation, aesthetic sensibility, and identifying director vision via animatics and paintings. Also brings experience forecasting labor, mentoring artists, and leading company initiatives.
Academy Award recipient for DreamWorks Animation Foliage System.
Work History
Senior Machine Learning Graphics Engineer
Unity Technologies
May 2019 - Present
San Francisco
Visual Effects Art Director
Baobab Studios
March 2017 - April 2019
Redwood City, CA
Leading technical and artistic development for interactivity in VR worlds.
Head of Effects
DreamWorks Animation
October 2006 - January 2015
Thrives at the intersection of supervision, technical development, and producing pictures. Empowers artists by identifying a clear vision, encouraging inter- and cross-department communication, and standardizing best practices.
Responsible for leading the effects department in shows, and sometimes leading technical side-projects. Received an Academy Award for developing the studio foliage system. Foliage includes several innovations including a novel modeling tool called Bonsai, a lighting approach, and a tree representation.
Lighter
DreamWorks Animation
October 2005 - October 2006
Shrek The Third (2007)
* Dramatically increased lighting productivity by innovating aggregate normal tree canopy lighting technique.
* Implemented physical lighting falloff for more more physically plausible lighting.
* Acting lighter on dozens of shots.
FX Developer
DreamWorks Animation
July 1997 - July 2005
Shrek The Third (2007)
* Developed a surface-based hair modeling technique that brought unprecedented detail to hairstyles.
Shrek 4D (2004)
* Invented general-purpose particle processing pipeline, used by studio until 2010.
* Co-designed and implemented set-dressing tools
Shrek 2 (2004)
* Innovated geometry compression algorithm to solve crowd render crisis on Shrek 2. Saved half a million dollars in network storage and infrastructure. Awarded Patent.
* Developed turn-key Puss in Boots’ feather used in 5 subsequent movies.