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Josh Lange
previs supervisor / Character Animator
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2020 Previs Reel: Advertising (Final Shots)
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Previs demo reel of my advertising projects. Final shots are used in order for it to be a public reel.
0:03-0:14
Honda Power Of Dreams
Previs Supervisor
Previs and assets for 5 commercials--which required over one hundred assets--in 4 weeks. More info: http://www.joshlange.com/honda-the-power-of-dreams.html
Tools:
Maya, Photoshop
0:14-0:18
Discover Card: Freeze It
Previs Artist
Responsible for shot design, character animation, lighting, modeling, and texturing of previs assets. More info: http://www.joshlange.com/discover-card-freeze-it.html
Tools:
Maya, Photoshop
0:18-0:20
Kia Niro: Hero
Previs Artist
Responsible for shot design and vehicle animation in previs scenes. More info: http://www.joshlange.com/kia-heros-journey.html
Tools:
Maya, Photoshop
0:20-0:30
Julius Baer: Embracing the Future
Previs Artist
Responsible for character animation, shot design, lighting, and adapting previs library assets for the unique needs of these shots. More info: http://www.joshlange.com/julius-baer-embracing-the-future.html
Tools:
Maya, Photoshop
0:30-0:33
Best Buy
Previs Artist and Animator
Previs artist--also responsible for final camera and product animation. MPC Advertising. More info: http://www.joshlange.com/best-buy-2019.html
Tools:
Maya, Ftrack, Photoshop
0:33-0:42
Supercell: Legend of the Lava Pup
Previs Artist
Responsible for shot design, character animation, and FX animation for the commercial's climax. More info: http://www.joshlange.com/clash-of-clans-legend-of-the-last-lava-pup.html
Tools:
Maya, Photoshop
0:42-0:48
Pepsi: Halftime Touches Down
Previs Artist
Responsible for shot design, previs character animation, and adapting previs assets to the unique needs of the shots. More info: http://www.joshlange.com/pepsi-halftime-touches-down.html
Tools:
Maya, Photoshop
0:48-1:29
Target: Getting Ready for the Holidays
Previs Supervisor
Supervised 8 artists to make a 15 minute mini-musical and four promos in six weeks. Oversaw and personally shared some of the shot's camera design and character animation up until 0:54. From 0:55 onward, I was animated the previs camera, characters, animation, and lighting and built out the props and environment from proxy models provided by the client. Proof, inc. More info: http://www.joshlange.com/target-holiday-2016.html
Tools:
Maya, Photoshop
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