Josh Lange

Josh Lange

Cinematic Animator with film, games, and ads experience.

Supervisor previs supervisor / Senior Character Animator / 14 yrs

Seattle, WA

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Senior Postvisualization Artist

Strays (2023)

Previsualization Lead / Layout Supervisor

The Orville (2022)

Animator

Rockstar Games Presents Table Tennis (2006)

Senior Postvisualization Artist

Transformers: Rise of the Beasts (2023)

Techvisualization Supervisor

Bullet Train (2022)

Previs / Postvis Supervisor

Nope (2022)

Visualization Lead

Chip 'n' Dale: Rescue Rangers (2022)

Postvisualization Artist

Clifford the Big Red Dog (2021)

Post-Visualization Supervisor

Cruella (2021)

Previsualization Supervisor

Night of the Fulfillment Center (1920)

Best Buy

Lead Postvisualization Artist

Love and Monsters (2020)

Postvisualization Artist

Noelle (2019)

Previsualization Artist

Midway (2019)

Previsualization Artist

Watchmen (2019)

Techvisualization Artist

Godzilla: King of Monsters (2019)

Previsualization Artist

Pokémon Detective Pikachu (2019)

Previsualization Artist

Avengers: Endgame (2019)

Previs and Postvis Artist

Deadpool 2 (2018)

Postvisualization Artist

Aquaman (2016)

Previs Artist

Venom (2018)

Lead Previsualization Artist

The Predator (2018)

Visualization Artist

Avengers: Infinity War (2018)

Lead Previsualization Artist

The fate of the furious (2017)

Previsualization Artist

Star Trek: Discovery (2017)

Previsualization Artist

Gods of Egypt (2015)

Previsualization Lead / Layout Supervisor

The Orville (2017)

Honda Power Of Dreams

Target: Getting Ready for the Holidays

Supercell: Legend of the Lava Pup

Julius Baer: Embracing the Future

Kia Niro: Hero

Discover Card: Freeze It

Pepsi: Halftime Touches Down

Previsualization Artist

Star Trek Beyond (2016)

Previs Artist

Furious 7 (2015)

Previs/Postvis/Techvis Artist

Night at the Museum: Secret of the Tomb (2014)

The Maze Runner (2014)

Previs Artist/Techvis Artist

Teenage Mutant Ninja Turtles (2014)

X-Men: Days of Future Past (2014)

Godzilla (2014)

Divergent (2014)

Previsualization Artist

300: Rise of an Empire (2014)

Previsualization Artist

The Secret Life of Walter Mitty (2013)

Previsualization Artist

White House Down (2013)

Previs Artist/Techvis Artist

Jack the Giant Slayer (2013)

Previs Artist/Techvis Artist

The Avengers (2012)

Animator

Max Payne 3 (2012)

Despicable Me: Minion Mayhem (2012)

Senior Animator

Red Dead Redemption: Undead Nightmare (2010)

Red Dead Redemption (2010)

Cinematics Animator

Grand Theft Auto: Episodes from Liberty City (2009)

Cinematics Animator

Grand Theft Auto IV: The Lost and Damned (2009)

Lead Cutscene Animator

Midnight Club: Los Angeles (2008)

Senior Animator

Midnight Club: Los Angeles (2008)

Eighteen-year animation career in the Visualization, Animation, and Video Games disciplines, where my focus has been to create unforgettable cinematic moments for the entertainment industry. Lead and supported teams on worldwide blockbuster feature films, a broadcast television series, Super Bowl commercials and holiday ad campaigns, VR projects, theme park rides, and AAA video games.

In addition to Visualization and Animation, I spend my spare time making visual art, and always look to develop my craft as a visual artist, animator, and storyteller, and strive to find optimal ways to manage creative teams.

Credit highlights include: Avengers: Endgame & Infinity War (VFX Academy Award Nominee), Marvel's The Avengers (VFX Academy Award Nominee), "The Orville" Season Two (Best VFX Emmy Award Nominee), Red Dead Redemption (Multi-Game of the Year Winner), X-Men: Days of Future Past, Deadpool 2, Fast and Furious 7 & 8, and Despicable Me: Minion Mayhem Theme Park Ride (VES Award Winner).
Work History
  • Previs/Postvis Supervisor

    MPC

    September 2023 - September 2023
    Seattle, WA
  • Visualization Supervisor

    MPC

    October 2019 - July 2023
    Greater Los Angeles Area
  • Co-Founder and Executive Producer

    Talking Pictures Podcast

    January 2015 - April 2020
    Greater Los Angeles Area

    Supporting role for content, website copy writing and editing, booking guests, and co-hosting.

  • Previsualization Panelist

    Loyola Marymount University

    November 2019 - November 2019
    Playa Vista, California, United States

    Previsualization panel member for an event hosted by the LMU Animation Club.

  • Senior Previz & Postviz Artist

    Technicolor

    May 2019 - October 2019
    Culver City, California, United States

    Previz, postviz, and pitchviz for the film visualization department. Assisted with recruiting, pipeline design, and building the revamped department's infrastructure.

    Projects:
    Undisclosed feature pitch (client-facing)
    Undisclosed feature film
    Noelle (Disney Plus)

    Key responsibilities:
    ·Character and creature animation
    ·Digital cinematography
    ·Acting Supervisor and Lead Artist responsibilities (training, client creative meetings and pitches, shot assignments, VFX supervisor meetings)
    ·On-site previs support for virtual production motion capture shoot at Rouge Mocap in Playa Vista
    ·After Effects compositing
    ·Modeling & texturing
    ·Lighting & rendering
    ·Client review sessions via Cinesync

  • Lead Character Animator

    Mob Scene

    April 2019 - April 2019
    Greater Los Angeles Area

    3D animation for an on-model, pantomime-style cartoon performance under a three-day deadline. Animation earned approval from the Pokémon company.

  • Previs Lead, Layout Supervisor, Finals Animator

    Pixomondo

    December 2018 - March 2019
    Greater Los Angeles Area

    Project:
    "The Orville," Season Two

    Key Responsibilities
    ·Developed visual aesthetic and cinematography style guide for network episodic series
    ·Lead Previs Artist and periodic off-site Supervisor of 8+ senior & junior artists, and interns
    ·Previsualized shots from scripts, production/director/showrunner notes, and storyboards
    ·Storyboarded shots for the previs team to translate into 3D
    ·Took shots from previs, to layout, to final animation in a final VFX pipeline
    ·Oversaw previs asset design and creation
    ·Developed, documented, and taught a project-specific layout workflow to convert previs shots into properly formatted layout files for final VFX
    ·As Layout Supervisor: interfaced with final VFX department heads and artists to ensure optimal integration between previs and layout files
    ·Gave animation direction during dailies
    ·Training and mentoring
    ·Software: Maya, After Effects, Photoshop, Premiere, Shotgun

  • Postvis Artist

    The Third Floor

    July 2017 - February 2018
    Los Angeles, CA
  • Previz Artist, Techvis Artist

    Day for Nite

    May 2017 - June 2017
    Greater Los Angeles Area

    Completed techvis and previz responsibilities one week early for Godzilla: King of the Monsters. On-site at Legendary Studios.

    Key Responsibilities:
    •Helped design and develop new company tools for making techviz diagrams and videos
    •Prepared and exported Maya files for handoff to VFX vendors
    •Previsualized shots in Autodesk Maya and Adobe After Effects in time for principal photography

  • Previz Supervisor

    Proof Inc

    August 2016 - April 2017
    Greater Los Angeles Area

    Led teams of up to eight for advertising campaigns and other commercials. Also developed VR projects.

    Key responsibilities:
    •In-house Oculus Rift VR demo (2017)
    •Target Christmas Ad Campaign (2016)
    •Honda "The Power of Dreams" Ad Campaign (2015)
    •Gods of Egypt (acting supervisor - 2016)

    Key Responsibilities;
    •Supervised eight Previz Artists to create four thirty-second commercials and one five-minute mini-musical in six weeks (Target)
    •Interfaced with director, agency members, and VFX vendor producers and coordinators to brainstorm ideas, explain technical implementations, and make deliveries (Target)
    •Supervised three Previz Artists to create five commercials in two weeks (Honda)
    •Created previz for shots using an arc motion control rig to create "bullet time" effects. Created previz edits using Adobe Premiere (Honda)
    •Interfaced with remote VFX Supervisor (on set in Australia) to take notes and send deliveries. Collaborated with Tippett Lead Animator during client file export process (Gods)
    •Collaborated with tools and pipeline TD, project coordinator, and fellow supervisors to help establish company-wide best practices and Shotgun shot tracking workflows
    •Trained new previz artists, created documentation on proprietary tools, assisted with editing company demo reel, and created graphics for company website

  • Previz Lead

    Proof Inc

    April 2015 - July 2016
    Greater Los Angeles Area

    Worked one-on-one with director on creature horror action sequences on The Predator while on-site at Fox Studios. Oversaw twelve-person previz team for Fate of the Furious on-site at Universal Studios and back at home office.

    Key Responsibilities:
    •Interfaced with writer-director, director of photography, story artists, producers, VFX supervisor, and VFX producer (Predator)
    •Brainstormed story ideas with director and story team (Predator)
    •Helped oversee a five-person previs team onsite at Fox Studios, and supervised for two weeks while supervisor was on leave
    •Translated scripts and storyboards into previsualized shots and edits using Autodesk Maya and Adobe Premiere

  • Previs Supervisor/Senior Postvis Artist

    Proof Inc

    June 2014 - March 2015
    Greater Los Angeles Area

    Developed skills in After Effects compositing and Syntheyes motion tracking.
    -Star Trek Beyond (2016) Previs
    -Gods of Egypt (2016) Previs
    -Clash of Clans "Legend of the Last Lava Pup" Commercial Previs (2015)
    -Furious 7 (2015) Previs/Techvis
    -TurboTax "Boston Tea Party" Super Bowl Commercial Previs
    -Pepsi "Halftime Touches Down" Super Bowl Commercial Previs
    -Night at the Museum 3 (2014) Previs/Postvis/Techvis

  • Previs Artist/Techvis Artist

    The Third Floor

    September 2010 - May 2013

    Keyframe and motion capture animation. Cinematography, lighting, basic compositing and modeling, techvis.

    -The Maze Runner (2014)
    -Teenage Mutant Ninja Turtles (2014)
    -X-Men: Days of Future Past (2014)
    -Godzilla (2014)
    -Divergent (2014)
    -300: Rise of an Empire (2014)
    -White House Down (2013)
    -Jack the Giant Slayer (2013)
    -China Central Television Spring Festival Video (2013)
    -Despicable Me: Minion Mayhem theme Park ride (2012)
    -The Avengers (2012)

    Plus 8 other projects, most of which are yet-unreleased.

  • Previs Mentor

    Escape Studios

    June 2011 - August 2011

    Selected to be one of two previsualization mentors at The Third Floor, in conjunction with Escape Studios. Provided online feedback to students and mentored one Third Floor intern, who was enrolled in a course at Escape Studios.

  • Senior Animator

    Rockstar Games - San Diego

    October 2005 - September 2010

    As Senior Animator on Red Dead Redemption (2006-2007, 2009-2010):
    -Keyframe animation
    -Motion capture refining
    -Cutscenes

    As Lead Cutscene Animator on Midnight Club: Los Angeles (2007-2008):
    -Oversaw cutscene production
    -Assisted with motion capture shoot direction and capturing
    -Motion capture refining
    -Contributed to camera shot creation and refining
    -Helped test and run facial animations
    -Helped create/test driving animations
    -VGA nomination for Best Racing Game

  • 3D Animator

    Rockstar Games - San Diego

    May 2005 - October 2008

    As an Animator on Rockstar Presents: Table Tennis (2005-2006):
    -Used Maya to edit mocap for locomotion and swing animations
    -Camera and Mocap polish on some Cutscenes
    -RP:TT earned a VGA nomination for Best Sports Game

    -As Cutscene Animation Support on Grand Theft Auto: The Lost and the Damned (2008):
    -Mocap refining on Cutscenes

  • 3D Animator/Script Editor

    Studio Gigante

    2002 - 2005

    As an Animator on Tao Feng: Fist of the Lotus:
    -Used Maya for motion capture refining
    -Keyframe animation
    -Used Lightwave for cutscene facial animation

    As an Animator/Script Editor on Wrestlemania 21:
    -Motion capture refining, Keyframe animation
    -Used proprietary software to script edit events (facial anim, particles, etc.)

  • Visualization Supervisor

    MPC Film & Episodic

    May 2019 - July 2023
    Los Angeles, California, United States
Education
  • Vancouver Film School

    2000 - 2001
  • The Evergreen State College

    1999 - 2000