Award-winning Animator and Visualization Designer with over twenty years of experience on a wide range of high-profile blockbuster action films, AAA video games, VR experiences, and advertisements. Tested leader of teams from 2-25 during all phases of production.
Credit highlights include: Avengers: Endgame & Infinity War (VFX Academy Award Nominee), Marvel's The Avengers (VFX Academy Award Nominee), "The Orville" Season Two (Best VFX Emmy Award Nominee), Red Dead Redemption (Multi-Game of the Year Winner), X-Men: Days of Future Past, Deadpool 2, Fast and Furious 7 & 8, and Despicable Me: Minion Mayhem Theme Park Ride (VES Award Winner).
Work History
Previs/Postvis Supervisor
MPC
September 2023 - September 2023
Seattle, WA
Visualization Supervisor
MPC
October 2019 - July 2023
Greater Los Angeles Area
Co-Founder and Executive Producer
Talking Pictures Podcast
January 2015 - April 2020
Greater Los Angeles Area
Supporting role for content, website copy writing and editing, booking guests, and co-hosting.
Previsualization Panelist
Loyola Marymount University
November 2019 - November 2019
Playa Vista, California, United States
Previsualization panel member for an event hosted by the LMU Animation Club.
Senior Previz & Postviz Artist
Technicolor Group
May 2019 - October 2019
Culver City, California, United States
Previz, postviz, and pitchviz for the film visualization department. Assisted with recruiting, pipeline design, and building the revamped department's infrastructure.
Key responsibilities:
·Character and creature animation
·Digital cinematography
·Acting Supervisor and Lead Artist responsibilities (training, client creative meetings and pitches, shot assignments, VFX supervisor meetings)
·On-site previs support for virtual production motion capture shoot at Rouge Mocap in Playa Vista
·After Effects compositing
·Modeling & texturing
·Lighting & rendering
·Client review sessions via Cinesync
Lead Character Animator
Mob Scene
April 2019 - April 2019
Greater Los Angeles Area
3D animation for an on-model, pantomime-style cartoon performance under a three-day deadline. Animation earned approval from the Pokémon company.
Previs Lead, Layout Supervisor, Finals Animator
Pixomondo
December 2018 - March 2019
Greater Los Angeles Area
Project:
"The Orville," Season Two
Key Responsibilities
·Developed visual aesthetic and cinematography style guide for network episodic series
·Lead Previs Artist and periodic off-site Supervisor of 8+ senior & junior artists, and interns
·Previsualized shots from scripts, production/director/showrunner notes, and storyboards
·Storyboarded shots for the previs team to translate into 3D
·Took shots from previs, to layout, to final animation in a final VFX pipeline
·Oversaw previs asset design and creation
·Developed, documented, and taught a project-specific layout workflow to convert previs shots into properly formatted layout files for final VFX
·As Layout Supervisor: interfaced with final VFX department heads and artists to ensure optimal integration between previs and layout files
·Gave animation direction during dailies
·Training and mentoring
·Software: Maya, After Effects, Photoshop, Premiere, Shotgun
Postvis Artist
The Third Floor
July 2017 - February 2018
Los Angeles, CA
Previz Artist, Techvis Artist
Day for Nite
May 2017 - June 2017
Greater Los Angeles Area
Completed techvis and previz responsibilities one week early for Godzilla: King of the Monsters. On-site at Legendary Studios.
Key Responsibilities:
•Helped design and develop new company tools for making techviz diagrams and videos
•Prepared and exported Maya files for handoff to VFX vendors
•Previsualized shots in Autodesk Maya and Adobe After Effects in time for principal photography
Previz Supervisor
Proof Inc
August 2016 - April 2017
Greater Los Angeles Area
Led teams of up to eight for advertising campaigns and other commercials. Also developed VR projects.
Key responsibilities:
•In-house Oculus Rift VR demo (2017)
•Target Christmas Ad Campaign (2016)
•Honda "The Power of Dreams" Ad Campaign (2015)
•Gods of Egypt (acting supervisor - 2016)
Key Responsibilities;
•Supervised eight Previz Artists to create four thirty-second commercials and one five-minute mini-musical in six weeks (Target)
•Interfaced with director, agency members, and VFX vendor producers and coordinators to brainstorm ideas, explain technical implementations, and make deliveries (Target)
•Supervised three Previz Artists to create five commercials in two weeks (Honda)
•Created previz for shots using an arc motion control rig to create "bullet time" effects. Created previz edits using Adobe Premiere (Honda)
•Interfaced with remote VFX Supervisor (on set in Australia) to take notes and send deliveries. Collaborated with Tippett Lead Animator during client file export process (Gods)
•Collaborated with tools and pipeline TD, project coordinator, and fellow supervisors to help establish company-wide best practices and Shotgun shot tracking workflows
•Trained new previz artists, created documentation on proprietary tools, assisted with editing company demo reel, and created graphics for company website
Previz Lead
Proof Inc
April 2015 - July 2016
Greater Los Angeles Area
Worked one-on-one with director on creature horror action sequences on The Predator while on-site at Fox Studios. Oversaw twelve-person previz team for Fate of the Furious on-site at Universal Studios and back at home office.
Key Responsibilities:
•Interfaced with writer-director, director of photography, story artists, producers, VFX supervisor, and VFX producer (Predator)
•Brainstormed story ideas with director and story team (Predator)
•Helped oversee a five-person previs team onsite at Fox Studios, and supervised for two weeks while supervisor was on leave
•Translated scripts and storyboards into previsualized shots and edits using Autodesk Maya and Adobe Premiere
Previs Supervisor/Senior Postvis Artist
Proof Inc
June 2014 - March 2015
Greater Los Angeles Area
Developed skills in After Effects compositing and Syntheyes motion tracking.
-Star Trek Beyond (2016) Previs
-Gods of Egypt (2016) Previs
-Clash of Clans "Legend of the Last Lava Pup" Commercial Previs (2015)
-Furious 7 (2015) Previs/Techvis
-TurboTax "Boston Tea Party" Super Bowl Commercial Previs
-Pepsi "Halftime Touches Down" Super Bowl Commercial Previs
-Night at the Museum 3 (2014) Previs/Postvis/Techvis
Previs Artist/Techvis Artist
The Third Floor
September 2010 - May 2013
Keyframe and motion capture animation. Cinematography, lighting, basic compositing and modeling, techvis.
-The Maze Runner (2014)
-Teenage Mutant Ninja Turtles (2014)
-X-Men: Days of Future Past (2014)
-Godzilla (2014)
-Divergent (2014)
-300: Rise of an Empire (2014)
-White House Down (2013)
-Jack the Giant Slayer (2013)
-China Central Television Spring Festival Video (2013)
-Despicable Me: Minion Mayhem theme Park ride (2012)
-The Avengers (2012)
Plus 8 other projects, most of which are yet-unreleased.
Previs Mentor
Escape Studios
June 2011 - August 2011
Selected to be one of two previsualization mentors at The Third Floor, in conjunction with Escape Studios. Provided online feedback to students and mentored one Third Floor intern, who was enrolled in a course at Escape Studios.
Senior Animator
Rockstar Games - San Diego
October 2005 - September 2010
As Senior Animator on Red Dead Redemption (2006-2007, 2009-2010):
-Keyframe animation
-Motion capture refining
-Cutscenes
As Lead Cutscene Animator on Midnight Club: Los Angeles (2007-2008):
-Oversaw cutscene production
-Assisted with motion capture shoot direction and capturing
-Motion capture refining
-Contributed to camera shot creation and refining
-Helped test and run facial animations
-Helped create/test driving animations
-VGA nomination for Best Racing Game
3D Animator
Rockstar Games - San Diego
May 2005 - October 2008
As an Animator on Rockstar Presents: Table Tennis (2005-2006):
-Used Maya to edit mocap for locomotion and swing animations
-Camera and Mocap polish on some Cutscenes
-RP:TT earned a VGA nomination for Best Sports Game
-As Cutscene Animation Support on Grand Theft Auto: The Lost and the Damned (2008):
-Mocap refining on Cutscenes
3D Animator/Script Editor
Studio Gigante
2002 - 2005
As an Animator on Tao Feng: Fist of the Lotus:
-Used Maya for motion capture refining
-Keyframe animation
-Used Lightwave for cutscene facial animation
As an Animator/Script Editor on Wrestlemania 21:
-Motion capture refining, Keyframe animation
-Used proprietary software to script edit events (facial anim, particles, etc.)