pipeline tool in python/pyside for https://nhb.de/. It was mainly the 3D pipeline (loading/saving, publishing, putting scenes together, versioning, checking for new versions etc), but the same interface was used in Nuke as well, because it was Pyside. There it was used to put together a precomp of the published 3D content, like importing renderings, geometry and cameras, set the settings and so forth. So the artist could immediately start comping. The publishing was using pyblish.
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Sign in to leave a comment.https://vimeo.com/498438140 (01_nhbPipeline_MODEL)
https://vimeo.com/498438324 (02_nhbPipeline_RIG)
https://vimeo.com/498438377 (03_nhbPipeline_ANIM)
https://vimeo.com/498438610 (04_nhbPipeline_SHADE)
https://vimeo.com/498438768 (05_nhbPipeline_RENDER)
https://vimeo.com/498438845 (06_nhbPipeline_BIGGERLIGHTS)
https://vimeo.com/498438955 (07_nhbPipeline_SMALLERLIGHTSAGAIN)