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Jarom Brand
Rigging TD
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Rigging Reel 2020
Aug 12, 2020
•
0:03-0:14
The Shape of Water
Senior Rigging Technical Director
Responsible for the facial rig of the creature. Worked closely with the modeling and animation departments to create a photo real, FACS based face rig. The rig was used in every shot where the creatures face is visible.
Tools:
Maya, Python, Pymel. SHAPES
0:14-0:19
Paramount Animation 'Star Skipper' Logo
Senior Rigging Technical Director
Responsible for creating the "Star Skipper" girl rig.
Tools:
Maya, Python
0:19-0:35
Birdie
Senior Rigging & CFX Technical Director
Responsible for creating all rigs and for character clothes CFX
Tools:
Maya, Python, nCloth
0:35-0:41
Penny Dreadful
Lead Rigging Technical Director
Responsible for ensuring high quality rigs created by myself and my team for seasons 2 & 3.
Tools:
Maya, python, pymel
0:41-0:47
Project Sol
Senior Rigging Technical Director
Responsible for creating all rigs for the project.
Tools:
Maya, Python
0:47-0:54
Ben Hur
Senior Rigging Technical Director
Designed, built and maintained the horse flesh simulation rigs. This includes nCloth based muscles, fascia and skin systems.
Designed, built and maintained the harness simulation rigs.
Tech anim - responsible for hair, harness, tack, muscle and flesh simulations on many shots
Tools:
Maya, Python, nDynamics SHAPES
0:54-1:10
Lego movie 2 Invades FOX NFL Sunday
Senior Rigging Technical Director
Responsible for creating all character rigs and some animation for Queen Watevra
Tools:
Maya, Python
1:10-1:22
Justin Timberlake: Filthy
Senior Rigging Technical Director
Responsible for creating and maintaining the robot rig as well as the tracking rigs for the dancers.
Tools:
Maya, Python
1:22-1:27
Resident Evil: The Final Chapter
CFX / TechAnim
Responsible for TechAnim simulations on several shots for the Winged Demon.
Tools:
Maya, nCloth
1:27-1:32
Driscoll's
Senior Rigging Technical Director
Created rigs for all the animals
1:32-1:34
Age of the Dragons
Rigging Technical Director, Animator
Responsible for building and maintaining all the dragon rigs. I also worked as an animator on the project.
Tools:
Maya, Mel, nCloth
1:34-1:37
HENRi
Rigging Technical Director / Animator
Responsible for building and maintaining the robot rigs. I also worked as an animator on the project.
Tools:
Maya
1:37-1:39
Vikings
Lead Rigging Technical Director
Responsible for ensuring high quality rigs created by myself and my team for seasons 4 & 5.
Tools:
Maya, Python
1:39-1:42
Extinction
Senior Rigging Technical Director
Responsible for creating and maintaining spaceship and alien rigs.
Tools:
Maya, Python
1:42-1:49
Godless
Lead Rigging Technical Director
Responsible for ensuring high quality rigs and technical animation created by myself and my team for the series.
Tools:
Maya, Python, Pymel, nCloth
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