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Mathieson Facer
Rigging Artist
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2013 Showreel
Aug 3, 2015
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Rigging and pipeline work
0:06-1:01
Iron Man 3
Rigging Technical Director
Full rigging of Mark 42 suit armor via scripting. Three suits w/ different proportions for Tony, Pepper, and original design. Import/export tools written for deformers and constraints. Contributions to core animation pipeline development.
Tools:
Maya, 3ds Max
1:02-1:23
Rigging Technical Director
Rigging of background digital doubles. Wrote mocap importing and retargeting tools. Rigging of hero digital doubles for hero death shots. Shot finaling support. Count of 30 unique digital doubles for bridge collapse.
Tools:
3ds Max
1:24-1:32
Immortals
Rigging Technical Director
Rigging and muscle sim for CG arm replacement
Tools:
Maya
1:32-1:37
Rigging Technical Director
Body and armour rigging. Bipedal rig is re-sizable and adjustable to be adapted to the multiple hero characters' different proportions.
Tools:
3ds Max
1:37-1:42
Rigging Technical Director
Body and face rigging for Andrew character
Tools:
3ds Max
1:42-1:47
Rigging Technical Director
Body and face rigging of KC Penguin character
Tools:
3ds Max
1:47-2:17
Rigging Technical Director
Body and face rigging of all characters and rigging of all props.
Tools:
Maya
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