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Todd Boyce
VFX Artist
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Todd Boyce Demo Reel 2015 v2
Jun 21, 2015
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4 likes
0:06-0:10
The Book of Life
Technical Lighter
Developed the internal light rig for the Candlemaker, optimized subsurface scattering and cloud-beard render settings.
Also created a tool to automatically create the rig when the Candlemaker was imported into a scene.
Tools:
Houdini, Mantra, Python
0:10-0:17
The Book of Life
Technical Lighter
Optimized render settings for La Muerte's flowers and skin to minimize noise.
Developed the eye shaders for nearly all characters.
Animators needed the flexibility to animate and distort the shape of the eyes so a ray projection shader was required to dynamically generate the pupil and iris textures from the animators' control geometry.
Tools:
Houdini, Mantra
0:18-0:24
The Book of Life
Technical Lighter
Similar to the eye ray projection shader, I developed a projected displacement shader to shrink wrap posters onto the walls.
The shader accounted for shrink wrapping over and around underlying posters and was adjustable in how much of the underlying displacement and bump mapping filtered through to the overlying posters.
Tools:
Houdini, Mantra
0:26-0:39
Percy Jackson: Sea of Monsters
Lighting Supervisor
Helped develop technologies for foam and spray generation off of the underlying fluid simulation, as well as generating and running the sims for some of the foam and spray elements in these shots.
Tools:
Houdini, Proprietary Tools
0:39-0:50
Percy Jackson: Sea of Monsters
Lighting Supervisor
Generated foam, spray, and underwater bubbling elements under the boat, also generated similar elements for Charybdis's mouth.
Tools:
Houdini, Proprietary Tools
0:52-1:01
Percy Jackson: Sea of Monsters
Lighting Supervisor
Headed up the development of the bio luminescent illumination methodology for this sequence of shots.
The technique ended up being a combination of emissive textures, invisible supplemental emissive geometries and normal lighting techniques.
Tools:
Houdini, Mantra
1:01-1:09
Life of Pi
Lighting Lead
Created the water surface, the water droplets coming off the rope and the ripple simulations of Pi's raft, the lifeboat, and the droplets hitting the water. Helped establish the look of the shots in this sequence.
Tools:
Houdini, Mantra
1:09-1:19
Life of Pi
Lighting Lead / Assistant Lead
Created water surface extensions and generated splash/bubble elements of the shark that passes by in the foreground.
The water surface needed to blend seamlessly in stereo with the actual water surface very close to the raft and made this shot require an extremely difficult amount of manual keyframe manipulations of the water surface.
Tools:
Houdini, Mantra
1:19-1:22
Life of Pi
Lighting Lead / Assistant Lead
Created many of the water spray elements coming off of the whale.
Tools:
Houdini, Mantra
1:22-1:26
Transformers: Dark of the Moon
Digital Artist
Generated spark elements, and electrical halos around Soundwave's arm speakers.
Tools:
Houdini, Mantra
1:26-1:40
Transformers: Dark of the Moon
Digital Artist
Generated supplemental spark, smoke and debris elements outside of the windows of the train.
Tools:
Houdini, Mantra
1:40-1:46
Transformers: Dark of the Moon
Digital Artist
Created electrical arcs, and animated them in and around the geometry.
Tools:
Houdini
1:46-1:58
Super 8
Digital Artist
Set up constraint rigs for various objects being lifted and dropped (bicycle, wagon, power cords off of objects, etc), and ran rigid body and cloth sim take-over animation on them.
Tools:
Zeno
1:59-2:04
Super 8
Digital Artist
Set up and ran the rigid body simulation on the water tower, and the debris falling from the tower.
Tools:
Zeno
2:05-2:14
Percy Jackson & the Olympians: The Lightning Thief
Digital Artist
Generated all electrical and lightning elements seen.
Tools:
Houdini
2:14-2:19
Percy Jackson & the Olympians: The Lightning Thief
Digital Artist
Generated water spray elements.
Tools:
Houdini
2:19-2:37
2012
Digital Artist
Set up and choreographed most of the major ground crumbling events, and generated secondary fx elements
and debris scattered through all these shots.
Tools:
Houdini
2:38-2:47
The Mummy: Tomb of the Dragon Emperor
Digital Artist
Shattered terra cotta warriors and generated secondary dust, dirt and debris effects associated with their
destruction or movement.
Tools:
Houdini
2:48-2:56
Speed Racer
Digital Artist
Aided in the development of the spark rig used throughout the show to take into account sub-frame motion blur.
Also set up rigid body rigs for car destruction shots, and performed the fx animation for spark and car destruction shots as well as other one-off fx shots.
Tools:
Houdini
2:56-3:08
Surf's Up
Senior Technical Director
Performed fx animation for the spray and foam coming off of the waves and surf boards.
Tools:
Houdini
3:08-3:15
Spider-Man 2
Senior Technical Director
Performed fx animation for the water as the fusion ball sinks, among other supplemental fx animation.
Tools:
Houdini
3:15-3:20
Evolution
Senior Technical Director
Look-developed the slime effect, wrote slime and pebble shaders, and simulated the slime and pebble interaction.
Tools:
Houdini
3:21-3:27
Spider-Man
Senior Technical Director
Simplified the web pipeline to quickly turn around shots, and animated/simulated a variety of web interaction effects.
Tools:
Houdini
3:28-3:39
The Mummy
Digital Artist
Performed color and lighting work on this and other shots with the mummies.
Tools:
Various Proprietary Packages
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