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John Patterson
FX TD
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demo reel
Jul 17, 2014
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1 like
demo reel
0:05-0:22
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FX TD
simulated the vines including secondary motion on large leaaves, debris using instanced particles in the flying shots
Tools:
Maya
0:22-0:24
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FX TD
Designed a system to put particle emitters on the gun rigs, so that animators could animate the gunfire, and a script would launch particle simulations for the tracers and smoke trails, which were rendered as sprites.
Tools:
Maya, Python, Renderman
0:58-1:04
Robots
FX TD
Maya rigid bodies inside large grinders, smoke, procedural animation on conveyor belt junk.
Tools:
Maya, MEL
1:09-1:19
Robots
FX TD
I created the particle based crowd system, based on a proof of concept set up by a co-worker.
Tools:
C++, Maya, MEL
1:29-1:31
Ice Age: The Meltdown
FX TD
Fire, sparks, smoke
Tools:
Maya
1:32-1:40
Robots
FX TD
crowd system development and deployment, including a system to randomly generate robots from an inventory of body parts.
Tools:
C++, MEL, Maya
1:41-1:46
Robots
FX TD
particle based steam trail, rendered as a noise deformed volume in Blue Sky's Studio++ ray tracer.
Tools:
Maya, Studio++
2:09-2:10
Robots
FX TD
Bouncing dominoes, instanced on particles. I contributed to the main wave of dominoes, which were rendered on a deforming nurbs patch using a single small text file submitted to the Studio++ renderer at Blue Sky Studios.
Tools:
Maya
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