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Delcio Gomes
Generalist
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Personal Work
Apr 20, 2014
•
5 likes
Compilation of my most recent personal work.
0:08-0:28
Personal Work
Carlos Huante's homenage - 2013
- Modeling/Sculpture
- UVs/Textures
- Shader/Lighting
Tools:
Zbrush, 3dMax, Vray, Mari
0:28-0:41
Personal Work
Nvidia's Mari Challenge - 2013
-Textures
- Shaders
- Lighting
Tools:
Mari, Maya, Arnold
0:42-0:56
Personal Work
Poggie - 2013
- base on a Scott Altmann concept
- Modeling/Sculpture
- UV's/Textures
- Shaders/Lighting
- Compositing
Tools:
Zbrush, 3dMax, Vray, Mudbox
0:56-1:06
Snowman's Christmas - 2010
- Modeling/Sculpture
- UVs/Textures
- Shaders/Lighting
Tools:
3dMax, MentalRay, Photoshop
1:07-1:16
Syd Mead's Nvidia contest - 2010
- Concept/Modeling
- Texture/Shading
- Lighting/Compositing
Tools:
3dMax, MentalRay, Photoshop.
1:17-1:28
Deep One Character Design - 2012
- Modeling/Sculpture
- Textures/Shading
- Lighting/Compositing
Tools:
Zbrush, Photoshop
1:28-1:35
Firemans' Badge - 2011
- Concept/Modeling
- UVs/Textures
- Shaders/Lighting
1:35-1:44
Odie the Dog - 2012
- Modeling/Sculpture
- UVs/Textures
- Shading/Lighting
-Compositing
Tools:
3dMax, MentalRay, Photoshop
1:53-2:03
iStone - 2011
- Modeling/Sculpture
- UVs/Textures
- Shading/Lighting
- Compositing
Tools:
3dMax, MentalRay, Zbrush
2:07-2:25
Blond Ninja Monkey - 2011
- Concept/Modeling
- Sculpture/Textures
- Shaders/Lighting
- Compositing
Tools:
3dMax, MentalRay, Zbrush
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