Delcio Gomes

Delcio Gomes

3d Generalist Artist based in San Francisco

Senior Generalist / 17 yrs

San Francisco - CA

Hire Me

Stagecraft Generalist Supervisor

Percy Jackson and the Olympians (2023)

Digital Artist Supervisor

Blue Beetle (2023)

Visual Effects Generalist Supervisor

Ant-Man and the Wasp: Quantumania (2023)

Lead Generalist

Fast & Furious 9 (2021)

Lead Generalist

The Mandalorian (2019)

Senior Generalist

Bumblebee: The Movie (2018)

Consultant

La Noria (2018)

Senior Generalist

Avengers: Infinity War (2018)

Digital Artist

Transformers: The Last Knight (2017)

Senior Generalist

Aquaman (2016)

CG Generalist

Rogue One: A Star Wars Story (2016)

CG Generalist

Soarin' Around the World (2016)

3d Generalist

Star Wars: Episode VII - The Force Awakens (2015)

3d Generalist

Terminator: Genisys (2015)

3d Generalist

Avengers: Age of Ultron (2015)

Scene Assembler - Environment artist

Halo 2 remastered

Thor: The Dark World (2013)

Prisoners (2013)

3D Generalist

After Earth (2013)

Oblivion (2013)

Beautiful Creatures (2013)

Fiat Song

Personal Work

Generalist 3D Artist with 9 years of experience in the film and advertising industries, creating hyper-realistic still images for print advertising and 3D assets for feature films.
Work History
  • 3d Lead Generalist

    Industrial Light & Magic

    September 2014 - Present
    San Francisco
  • Scene Assembler

    Blur Studio

    April 2014 - September 2014
    Culver City
  • 3D Modeler/Texture Artist

    Pixomondo

    August 2013 - April 2014
    Santa Monica

    - Creating assets for upcoming project

  • 3D Modeler/Texture Artist

    Luma Pictures

    March 2013 - July 2013
    Santa Monica, CA

    - Delivered assets used on CG shots for the feature films Thor Dark World and Prisoners
    - Modeled and sculpted assets using Maya and Zbrush
    - Collaborated with riggers, lighters and animators to meet production requirements
    - Provided textures using Mari, optimized UV layouts and created basic Arnold shaders

  • 3D Generalist

    Pixomondo

    January 2013 - March 2013
    Santa Monica - CA

    - Created assets used on CG shots for the feature film After Earth
    - Modeled and sculpted assets using 3DMax, Zbrush and Topogun
    - Optimized UV layouts and extracted displacement maps
    - Painted textures using Mari and lookdev using V-Ray shaders

  • Lead 3D Modeler

    Pixomondo

    June 2012 - December 2012
    Baton Rouge

    - Managed a team of six modelers for the film Beautiful Creatures and created assets for the film Oblivion
    - Assigned and reviewed tasks using Shotgun, ensuring on-time delivery of assets
    - Provided technical and artistic guidance to ensure that quality meets production requirements
    - Delivered full CG characters and digital doubles for production using image and scan data references
    - Used digital sculptures and displacement maps to create fine detail models
    - Created proxy and high poly models of environments, sets and props to be used as matchmoving and full CG shots
    - Provided clean topology and blendshapes for rig and animation
    - Responsibilities included unwrapping UVs and creating turntables for client approval

  • 3D Artist

    Freelance

    January 2012 - May 2012

    - Worked on modeling, texturing and shading for print advertisement at Seagulls Fly (Los Angeles)
    - Created 3D models and texture for special digital exhibit in Las Vegas at Lightstream Animation Studios (Petaluma)
    - Developed 3D model and UV for print advertisement at Raygun Studio (Palo Alto)

  • 3D Artist

    Estudio Icone

    September 2009 - December 2011

    - Collaborated with 3D and 2D teams in Brazil to ensure projects are delivered on-schedule
    - Mentored junior 3D artists by providing guidance on techniques and best approach for projects
    - Assisted in budget planning and coordinating projects with agencies such as Ogilvy and McCann Erickson
    - Provided realistic hard-surface and organic 3D models using 3DMax and ZBrush
    - Set up UV coordinates, textures, lights and material properties of 3D models
    - Implemented solutions to the pipeline and projects management that increased artwork productivity by devel

Education
  • Pontifical Catholic University of Rio de Janeiro

    2001 - 2006