Generalist 3D Artist with 9 years of experience in the film and advertising industries, creating hyper-realistic still images for print advertising and 3D assets for feature films.
Work History
3d Lead Generalist
Industrial Light & Magic
September 2014 - Present
San Francisco
Scene Assembler
Blur Studio
April 2014 - September 2014
Culver City
3D Modeler/Texture Artist
Pixomondo
August 2013 - April 2014
Santa Monica
- Creating assets for upcoming project
3D Modeler/Texture Artist
Luma Pictures
March 2013 - July 2013
Santa Monica, CA
- Delivered assets used on CG shots for the feature films Thor Dark World and Prisoners
- Modeled and sculpted assets using Maya and Zbrush
- Collaborated with riggers, lighters and animators to meet production requirements
- Provided textures using Mari, optimized UV layouts and created basic Arnold shaders
3D Generalist
Pixomondo
January 2013 - March 2013
Santa Monica - CA
- Created assets used on CG shots for the feature film After Earth
- Modeled and sculpted assets using 3DMax, Zbrush and Topogun
- Optimized UV layouts and extracted displacement maps
- Painted textures using Mari and lookdev using V-Ray shaders
Lead 3D Modeler
Pixomondo
June 2012 - December 2012
Baton Rouge
- Managed a team of six modelers for the film Beautiful Creatures and created assets for the film Oblivion
- Assigned and reviewed tasks using Shotgun, ensuring on-time delivery of assets
- Provided technical and artistic guidance to ensure that quality meets production requirements
- Delivered full CG characters and digital doubles for production using image and scan data references
- Used digital sculptures and displacement maps to create fine detail models
- Created proxy and high poly models of environments, sets and props to be used as matchmoving and full CG shots
- Provided clean topology and blendshapes for rig and animation
- Responsibilities included unwrapping UVs and creating turntables for client approval
3D Artist
Freelance
January 2012 - May 2012
- Worked on modeling, texturing and shading for print advertisement at Seagulls Fly (Los Angeles)
- Created 3D models and texture for special digital exhibit in Las Vegas at Lightstream Animation Studios (Petaluma)
- Developed 3D model and UV for print advertisement at Raygun Studio (Palo Alto)
3D Artist
Estudio Icone
September 2009 - December 2011
- Collaborated with 3D and 2D teams in Brazil to ensure projects are delivered on-schedule
- Mentored junior 3D artists by providing guidance on techniques and best approach for projects
- Assisted in budget planning and coordinating projects with agencies such as Ogilvy and McCann Erickson
- Provided realistic hard-surface and organic 3D models using 3DMax and ZBrush
- Set up UV coordinates, textures, lights and material properties of 3D models
- Implemented solutions to the pipeline and projects management that increased artwork productivity by devel