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Konstantin Listratov
VFX Supervisor / CG producer
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Showreel2014
i
•
2 likes
Previous reel NEW ONE is available! https://vimeo.com/146099550 Password by request
0:08-0:11
FX TD
Lemons and bubbles simulation (makingOf: vimeo.com/73613192)
Tools:
Houdini
0:11-0:12
FXTD
I`ve done splash sim here and cached mesh for further render in Maya.
Tools:
Houdini
0:12-0:16
FXTD
My goal was to get a nice looking simulation of splash. I`ve used houdini flip solver and cached meshes for further render in maya
Tools:
Houdini
0:16-0:21
CG generalist
I`ve developed the look for the whole commercial, rendered clouds and composed all shots.
Here is the breakdown:
https://vimeo.com/62588524
Tools:
Houdini, Nuke
0:21-0:24
Compositor
I`ve done bean explosion, rendered and composed it
Tools:
Houdini, Nuke
0:25-0:27
CG generalist
I`ve developed this look and build custom shader. Also i`ve done simulation of this glowing growing threads. And composed it)))
Tools:
Houdini, Nuke
0:27-0:32
World of Tanks
CG supervisor
I`ve done camera animation and layout setup. I`ve controled the whole process of modeling, rendering and FX. Compositing was done by myself.
Tools:
3Ds Max, Nuke
0:32-0:35
CG generalist
This layout was done in 2 days!!! And one day for render.
Tools:
Vue
0:35-0:37
Picnic
FXTD
I`ve done objects bursting effect. Rendered it and composed.
Tools:
Houdini, Nuke
0:37-0:41
CG generalist
Wheat field. Instances. Millions of instances!
Tools:
Houdini, Nuke
0:41-0:43
Lightning TD
I`ve done shading and rendering for this flower and leaves
Tools:
Maya, Mental Ray
0:44-0:46
FXTD
CG grass and fountains
Tools:
Maya, Nuke
0:46-0:49
CG generalist
Look dev for this camomile field, render and comp
Tools:
Maya, Mental Ray, Fusion
0:50-0:51
CG generalist
Water splash sim. (Whiskey splash)
Tools:
Real Flow, Maya, Nuke
0:51-0:54
Lightning TD
My goal was to render this CG cloths monster so it fits the environment
Tools:
Maya, Mental Ray, Nuke
0:54-0:58
CG generalist
I`ve done matchmove, simulation and render for this CG scarfs
Tools:
Maya, Nuke
0:58-1:02
CG generalist
This is ident for Russian TV channel TV3. Everything including matchomove, lookdev and rendering was done by me. Here is the breakdown:
lookdev, matchmove, water waves sim, modeling, texturing, shading/lightning/rendering, compositing
Tools:
Maya, Nuke, Mental Ray
1:03-1:05
CG generalist, FXTD, composito
I was responsible for general picture look and water sim. Final comp was also part of my job.
Tools:
3DsMax, Fusion, Vue
1:06-1:08
CG generalist, FXTD, composito
Another TV3 ident. I`ve done look dev for the ghost also animation and simulation. And final compositing.
Tools:
Maya, Houdini, Nuke
1:09-1:14
FXTD
Look dev, particels sim and compositing
Tools:
Houdini, Nuke
1:15-1:18
Lightning TD, compositing
Lookdev, Shading/Lightning, Compositing
Tools:
Maya, Fusion
1:19-1:22
CG generalist
Matchmove, lookdev, some RnD like procedural garlands and compositing.
Tools:
Houdini, Nuke, Maya
1:22-1:23
Compositor
Compositing, this time only comp. Background replacement.
Tools:
Nuke
1:24-1:25
CG generalist
Look dev, shading/lightning, FX and compositing
Tools:
Maya ,Nuke
1:25-1:26
FXTD
Wall destruction effect
Tools:
Maya
1:26-1:27
FXTD
TV explosion effect
Tools:
Houdini
1:28-1:30
CG generalist
Simulation, render and comp
Tools:
Maya
1:31-1:35
crowd TD
crowd simulation and render
Tools:
massive, Maya
1:35-1:38
crowd TD
Mamonth simulation (crowd)
Tools:
massive, Maya
1:38-1:39
FXTD, CG generalist
Clouds look dev, shading, compositing
Tools:
Houdini, Nuke
1:40-1:42
CG generalist
CG landscape - modeling, shading and clouds rendering.
Tools:
Maya, Houdini, Arnold
Comments (2)
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James Bennett
Strong reel. Good breakdown. Excellent profile.
127 months ago
Konstantin Listratov
Thanks, James!
127 months ago
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